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Romløk

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A member registered May 11, 2018 · View creator page →

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Yeah, it seems you’re not alone in finding the game difficult! 😅

My thinking was to use only naturalistic sounds, so people would have to use their common sense and intuition to understand where to go. But in hindsight, perhaps not everyone has thought about caves quite as much as I have!

When you’re down in a cave in the dark, the only real way to orient yourself is with features of the cave itself, in this case the location of sounds. I tried to give each area its own soundscape, so you could tell when you’re progressing and when you’re going backward.

Though I think I did mess up in the area after the water section. The drips there aren’t in time with each other, which kinda makes it hard to orient yourself in that room. 😕

Stick ’em with the pointy end!