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CD-RR0M 💿

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A member registered Dec 28, 2023 · View creator page →

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aku kacang lupa sama kulitnya, terima kasih

could really use some cola now

awesome

Hey again, this should be reinstated by now.

The original host apparently deleted their own entire online profile, and the jam was in limbo. I took up the URL, but don't know anything else :')

Thanks for responding; games will be reinstated soon. Your reply is very comprehensive and suggestions for wording of the jam page description is also much appreciated for clarification. Apologies for the misjudgment.

The nature of games made in the general VN Freaks community are projects specifically made with one or two jams in mind. I apologize for my personal mistake in overlooking your pages for more detail due to this probable bias, but also this is unranked. Lame of me. Seriously, my bad. Thanks again for resubmitting, hope to play soon.

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This game appears to be spam/submitted to multiple jams and have been disqualified. Feel free to reply to get in contact.

i like the ducks

when you see the future, you are watching the waves of an endless sea of futures looping within itself, unknowing mysteries outwardly turned into so many possibilities: haunting despair, listless monotony, endless rage, consuming grief... what is there to do? what will you choose? can you choose?

such a soul-stopping power - to be able to be aware of not only the past that built you up, but to be present and able to act in an instant, to understand what's in your future if you so choose to follow the path - do you truly still know what is the best path? what is a 'good path' in the first place?

i have not made it known to be fan of 'war/fighting' media - this work perfectly captures this complicated feeling, along with leaving both me and all readers with the meager but resonate reminder the choice to love is a power you can choose to harness on its own.

i really appreciate it. thank you.

gail is based. to me

the diary entry is far too cute :') rin surprise!

didn't expect to feel so emotional. loved this!

6 all da way

worm

brutal. cutting. thrilling right 'till the demo's teasing end. will be excitedly awaiting each update with bated breath.

absolutely enamored by the setting, given shape and even a little edge through these bloodsports we find our determined, mysteriously both sadist/maso-motivated mc in. of COURSE this is what the people want - some REAL excitement! what is the point if it doesn't hurt. what's the point indeed!!! each character has their little quips, even that asshole in the sparring room. tch.

highly admire the care given to presentation. obsessed with manager's laugh. loved the training system, fit so very well with this story. in fact, reading devposts then coming to see the system in action - so pleasing!! i will be keeping close eye on this and heartily hope others play soon too.

thank you bro. even through to the end.

powerful work, stark but pulsing, like the heartbeat of the club.

you got my sound-editing ass

which version of windows are you on? does a "log.txt" or "errors.txt" appear in the folder after you attempt to open it?

i won't be able to upload a possible fix until after the jam results are posted regardless, but i'm still sorry this is happening :(

WOWOW. i'm just floored. what a beautiful, mysterious, fascinating story that truly lulls you in and hurts where i rly didn't expect. this will haunt me, especially those instances of frightening, almost supernatural intimacy. i find myself realizing alongside tels how my harrowing curiousities bring me in deeper and deeper into the layers of puzzles this story presents, and i just ate this up.

oh tels. oh, oh kit.

everyone shined in this, from the mystical music and dynamic UI to the hypnotic and grounded writing, not to mention such cohesive visuals and pretty scenes. absolutely glowing.

SO GOOD. oh doctor :')

a beautiful work that only gets better with time and clear care!! the showing of how powerful storytelling holds to others and the hope it instills, and love that it can manifest in ways we don't know we need. one of the more sincere works of servitude as well, budding dedication and relearning why it feels fulfilling to protect. ah, what a suckered listener am i.

this one makes me cry. truly a touching tale!!

awesome game, really lovely execution, and seriously charming!! ended up super engrossed in the layout of the NDS-like interface and the room itself. LOVE the details it oozes, will be thinking about this a while.

a masterclass in narrative. passion taken shape. it's such a treat to hear each voice and tale so well realized. oh susy....

after this, i think the highest praise i could give is the dressup game makes me cry if i think too hard about it. thousands of outfits, yes yes!!!

go to hell lennahd!

the voting period continues to be my highlight. was very charmed by the takes on the theme.... because golly i really... really didn't like this one. i mean - it's a full sentence, c'mon!!!! i was really scratching my head on this one on how diverse the entries would be, but was really surprised and pleased to see how many different ways the entries took it, from theme, art, to even game engine. playing all the entries is really just a treat, i hope that others had a chance to check out everyone's work and learn a thing or two to utilize the same way i always seem to (tooltip language indicators? overlaid crowd dialogue?? fake loading screens??? mood indicative voice blips???? collage portraits????? i'm consistently floored how effective these small but powerful decisions are)

i def had a few personal faves. as i grow as a developer i'm appreciating seeing passion and throwing shame out the window. my personal picks include: inc-20XX-01-04-containment-failure, Trouble in the Oost, and Voidseekers.

ultimately i do think every entry had a much better approach to the theme, to let myself be vulnerable. i was pretty worried that ours would come off as trite or a tiresome topic, but i'm both surprised and humbled how people have responded. i'm accepting that despair and dread are my go-to moods, so it ended up working out quite well with our premise.

speaking about our entry: woah... i had no idea what leading a team would be like. i'm SO impressed a lot of entries are from solodevs, i know that life and its hard! i made a team specifically to avoid that but WOW. i think a weakness we all share is a lack of planning or the feeling we aren't making the 'full work' of our vision. to some degree, i feel the same way, but that's also a part of why we challenge ourselves, no?

i won't get into our team's work too much, since instead i wrote quite a bit actually about the logistics of how my teambuilding and progression went on my personal site, which i hope is either insightful or useful to others. regardless of my doubts, i'm truly proud of the peers on my team that gave it their all. they put their trust in me and i am humbled by their hard work! it's incredible to get to work with peers and make something fascinating :D

i ADORE the velox series, though it's probably no secret i'm a little biased. regardless, from its form to its community to the lessons i can take away from participating, i truly think devs can get so much from giving it a try. this year i was very lucky to get to know other gamedevs and this time around i really wanted to drag them in bring in a few new faces to velox, and very successfully did so with the team i gathered, alongside seeing the pool of submissions with a lot of new names! it's really invigorating to see how other entries and their participants tackle the challenge. i hope many more come along and wow us all!

AUGH what is there to say!  full of life...!! u can truly tell you not only care for these characters in their own right but that there's a whole world for them that we may or may not be privy to :0 absolutely LOVED how the panels comparing their bodies turned out :D the bones!?!?! incredibly clever and beautiful use of colors - rly shows the care put into this!! hoping we see more of this pair (and classmate !?) in the future >:3

"HOPE you like"? after taking DIRECT action??? to my heart?????? i am so honored and humbled to see it inspires you to draw this 😭 THANK YOU, OF COURSE I DO!! AND MORE!!!! this absolutely WOW'd the team too, it means a lot to hear your kind words :'D thank you again!

a window i hope no one has to open for themselves... thank you so much for playing :D !!

YESSSS glad it was intriguing enough to try it out again - hope that some of the changes could tickle the brain >:3 thank you tons for playing!

i luv my puter

thank you so much!!! really pleased to hear that it came together :D much credit to the team!!

WOWOWOW - matilda is a hoot and a half!! i am just obsessed with the language indicator (awesome addition) and the very clear love + care for the historical setting here really informs the story. i truly appreciated it!!

a very original and clearly passionate take on the gamejam theme, i really look forward to your future work~!

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beautiful and somber - didn't expect to feel so touched by Aether's dedication to stay with Naenia, but it gives me a sense of hope and comfort :') lovely lovely work! loved the subtle changes in the CGs!

oh!! and truly impressive you submitted this in the original gamejam deadline. really great job!

my beautiful wife and my bongos!

super charming cast of customers, loved that each one gave just the right amount of insight and absurdity into the world that Yu's thrown into. born to vibe forced to scan

i loved all the little humorous details in the art from the sticky note to the email addresses :'D

i ADORE the logic of the questions and especially the last one... really clever work. charming music choice!

OHHHH MY GOD i can't get over how charming every aspect of this is... from the bouncing sprites to the cursor?? hard to believe this is a solo work :'D

it's almost bittersweet to see the interactions between these two, slimes! i loved seeing their friendship blossom. will be returning for the update >:)

you're a corncob

LOVED this!! even the submissions really point to a sense of lived dread even beyond the world. really enjoyed the portraits, i got engrossed more than i realized. pacing of the text is a very nice touch, really great work here.

WOW - absolutely loved/loathed how dire this felt. the jargon worked to its benefit for me, slowing down and taking in the situation line by line - made it hard to make that single choice!! you can really tell there's care into the world and it was delightful reading your extras. nice work!!

not the nintendo wiis 😭

loved how quickly i was able to fall into this world and the despair that Tegan tries to grapple with. very charming use of SFX!

great work!

AHAHA i'm so sorry. thank you for playing!! a delight to see you here and that you enjoyed! and wow! thank you, that's high praise :D

yahoo! couldn't have done it without the hard-working team behind it. thank you so much for playing !!

who KNOWS what Tester does in her free time. weird lady. THANK YOU for playing :D

you know what i never actually calculated how long 5996380040 seconds is and - YEAH.... (not) glad it effectively gave you hopelessness! thank you tons for playing :'D

ahh flew too close to the monitor... thank you so much for playingggg :'D i loved telling our writer to go ham!!