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Outlaw

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A member registered Oct 19, 2018 · View creator page →

Recent community posts

maybe I'm just spoiled by other vns, but I felt a little restricted by only getting to play as a woman. Was it strictly necessary for the story? I only finished the 1st chapter so I can't say myself

at least I can find nsfw games by browsing all the developer logs


I hate this corpofascist timeline

fun fact: the earliest bad end will show you something to do with your cat

I'm so hungry for more

my everything hurts


thank you

pretty good, especially for a jam game! The art was especially charming, and horrifying. I will say though, I wish that it had gotten more into the infection aspect and been more consistent with its own rules. 


[Spoilers]







When the player gets infected, they seem to go from stage 1 to stage 3 immediately, and the only symptom they ever seem to have is dizziness. Was expecting the game to play up the hallucinations and paranoia with things like fake phone calls and visitors. You also only get infected by 1. messing up Onna's answers (this was really clever, and I would love to see more games do this), 2. not letting Hugo in so he breaks in, or 3. letting Ray in. I was just sure that letting Hugo in after you give him the towel would have meant he was infected, which means you are infected, which means you get to slowly go mad as the symptoms take hold. I would also expect him to exhibit some of the symptoms besides stage 3. And, as mentioned by another comment, since the spore storm event lasted the whole night and it was nearly morning by the time you let Hugo in if you've given him the towel, it really does seem strange that he's not infected.  If any of this was intended to be explained by hallucinations, having the player character dialog indicate "severe paranoia" and an inexplicable desire to socialize would go a long way. The options filling up with "somewhere high" after you're already stage 3 was a good demonstration of it, but it was too little too late, imo.


I also would have liked to see more ARG elements in the website, rather than just an external version of the manual in the game files. But I understand that this was on a strict time budget since it was made for a jam--with what you had to work with, it really is nice, and I look forward to your future projects where you have the opportunity to expand on such mechanics. Keep up the good work!

when loading into the save that starts the chase, be sure not to press any buttons until you can see your characters. Hold shift to run (obviously) and just memorize the obstacles. If you get lucky, the monster may get stuck on them when it's trying to path to you, giving you more time to run away.

for the last ending, you have to get both ending 8bs, which is a little confusing. Both try to take the cd without giving cake and try feeding something other than cake

you have to get all the eaten endings, which includes both trying to get the item on that floor without feeding it and trying to feed it something other than what you need to

you're a lifesaver oh my god

this game is very Gender /pos

incredibly charming <3 a perfect bite-sized puzzle game

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super excited for the full game! But could do with a setting to wipe your progress, I'm really curious about what a certain character says when you go down a certain route with 0 deaths. I'm guessing that wiping the save folder in the files will do it?

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oh my god I would give up my actual soul and maybe my living, beating heart to be able to play the full version right now, haha. Been on a yandere dating sim kick and this feels like a callout on me lol. And the writing is so good!! That's where a lot of dating sims in all genres fall short, and comedy can especially fall flat, but this knocks it out of the park. Can't wait to play the full thing when it's ready!


ps I really appreciate how you went all-in on the lovecore aesthetic. It felt like someone had a lot of fun with the designs! And really lends itself well to the game's atmosphere

going to be keeping an eye out for the full release! This hooked me and I can't escape

meme scream within the first 10 minutes lmfao nice

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when combat starts, it takes a solid seven or so seconds after the enemy slides into place before I'm allowed to choose an attack, and I find that too disruptive to play it all the way through. The art and aesthetic is pretty neat, though

I'm in love. I need more.

can't help but notice you're having just as hard of a time escaping combat as I have lol. Glad to know it's not just on my end

hi, loving it so far; it's ruthless and punishing and grim--just the way I like games. Only thing though... is escaping combat bugged? Am I doing it incorrectly? So far I haven't been able to escape any combat, no matter how many times I try.