Ahh, okay got it! The wording was throwing me off a bit because I was trying to figure out how it was limiting when there wasn't any other method described. I kept thinking "limited as opposed to what?"
What you are saying makes a lot of sense. The environment/foes wear you down the longer you are there. You can stabilize yourself in a pinch, but your health and sanity will inevitably worsen until you can get your poor rogue out of there and properly recover.
I really appreciate the swift response. Thanks!
Rolen
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Hey! I backed this on Kickstarter and have finally gotten around to trying it out, but had an initial question. Hopefully this is an appropriate place to ask:
I know the conditions BLEEDING and DRAINED are supposed to have negative consequences (page 5 states "which limits healing"/"limits recovery"), but I can't figure out exactly what they are. When TAKING A BEAT you can spend supply to remove either of the conditions plus heal HP/remove DREAD, respectively. It seems like there should also be an option to heal HP/remove DREAD without needing to have the BLEEDING or DRAINED conditions, and that it would be more effective?
Thanks!
Hey! I originally backed this on Kickstarer, but I didn't get a chance to try it until recently. I wish I had played it sooner!
One question I have, so far: When you return to a sector you have already explored, do you roll Exploration again? I was thinking you do since it seems like you could "cheat" the repair/upgrade system otherwise, but the instructions specify that you only roll Exploration when entering an unexplored sector.