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rolandulo

10
Posts
8
Following
A member registered May 05, 2023

Recent community posts

Maybe post the server or your name on this page, I don't have it.

(1 edit)

I'm wondering why does the building_system create the preview node and assigns it to the grid positioner, only to then reparent it to the manipulatable parent?

Trying to figure out the code atm

(1 edit)

Ill code here, probably no breaking issue?

func clear_preview():

    if targeting_state.target == state.preview:

        targeting_state.target == null

The statement has no effect I think

Thanks for the quick response, it works now

(1 edit)

I get these error messages with both Godot 4.3 and 4.4 (fresh downloads each)
https://imgur.com/a/IuRgnhZ

I can't open the demo project with my Godot 4.3 editor. The demo and the entire code is made with Godot 4.4, so it shouldn't be compatible.

Heads up for potential buyers.

That's obvious but how do you put it on a grid in a practical way? I figured it out now myself. I auto-tile the top tiles and then place the rest manually.

I really like your asset pack, it is extremely good. For one, sprites are generally well done artistically. Also tiling is efficient and smart (much to learn for me).

I hope you do more of these. Maybe different biomes, caves, etc. By the way, your Discord link is broken.


I think the water tiles have some inconsistencies or bugs. I would like to report these.

How do you tile the cliffs for variable height?

(2 edits)

I set them up as 64x64 now. I have no idea how the corners are supposed to work as 32x32 (the filename already indicates that grid). Maybe an attached tile bitmasking would be useful. Thx for answer.

(1 edit)

It's really a pain to setup some of the tilemaps with no guide.. I think that should be added, especially considering the premium price. The fences specifically