Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

rokisko

4
Posts
A member registered Nov 28, 2025

Recent community posts

(1 edit)

there is a lot i love about this game and i mean a Lot

something i love about this is how the mc's personality stays consistent through all three routes, being anxious and overall sensitive to small changes, and the small changes being portrayed as for instance nicole glitching. 

one of my pet peeves would be that during the confrontations, i feel like there's a little too much of just '...' being said back and forth. i understand it's supposed to be awkward silence between the two, but it does get honestly kind of annoying since it's just several '..'s, and with the visual novel engine, it takes a hot second for the dialog to continue because of how punctuations work. i'd say maybe keep '...' to a minimum of like.. 1 from the mc, and 2 from nicole. 

thats just my opinion, though

other than that i really like how everything else was executed!


SPOILER WARNING!!!

each route felt honestly pretty realistic, and the ending is unsatisfying in a good way, with all the routes leading to the same bad end. as someone with anxiety, i heavily related with the mc's overthinking and i honestly think their portrayal of anxiety was really well done.

my favorite route of all has to be the route where the mc chooses to not speak out. i love the last scene where you can choose whether to bring up the glitching or not. just the scenes looping with nicole slowly beginning to glitch more aggressively as time goes on.

i dont know if theres an end to that segment i kinda sat there for a solid minute pressing 'don't speak up' before giving up. i think honestly it's a good decision to not have an ending to that, though. it's such a good portrayal of miscommunication. i may be looking into it a bit when i say this but i love how vague the descriptions are to those small outings compared to the other outings with nicole. the ones before the glitching/small glitching appearances were so descriptive. with the looping outings, it feels empty, or less focused on the outing part as a whole. i see this as the mc not being able to enjoy their time out because of their brewing anxiety that something just isn't right. i can go on and on about this route and the others too but i feel like i kinda made my comment like way too drawn out.

i love this game a lot this is one of those treasures you can sometimes find when looking thru the itch.io horror tag like this is so good

love the art too :] sorry if this comment was rly long i js rly wanted to express my feelings abt this

i managed to finish the whole demo, i really like the entire premise of this! i think lyra's such an interesting character and i'd love to learn more about her story and the story of the game as a whole

the game did a good job at demonstrating what's to come with the gameplay and i think overall i enjoyed it

apple/10 beautiful

i really like the art so far of the game, only issue is there's a bug in the very start that soft locks the game. when you go into the well and grab the first key to use on the cell door, the key disappears but the door remains locked and i'm unable to do anything

this was really disappointing as i was rly enjoying the atmosphere so far and wanted to see the other content but i reloaded and tried again and the same bug happened