I did have fun! It was a unique take on a “text adventure” or at least the framework of one. I liked the somewhat adversarial nature of the interactions sometimes & there are a lot of neat creative story concepts down the various paths. Hope to see some of your other explorations of storytelling thru this medium (or others - followed!).
D Bene
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Getting out of Samsara is a great concept for an escape room puzzler.
Personally I’ve been hoping this will be my last time around, I mean that cycle does get tiring after a while. I figured hey maybe this game might help me actually escape if I beat it. Never know! The universe is a weird place!
And it was tricky, just like the world, but I did it! Yet in the end it wasn’t an escape at all. Turns out there’s still another turn of the wheel to ride, and all I did was find my way back to the beginning. Drat.
This is very well written. So are the others you have up here. I love how you express a sense of the “alien” derived from the diversity and strangeness of earth’s own biological components. It’s definitely a unique perspective & it’s very effective in embedding the reader/player in your environments.