I was running it on Firefox.
rofltastic
Recent community posts
"Promote Lowest Orb" button is broken. It doesn't promote the lowest orb, but it takes my money. I did a full reset to see if that would fix it. Nope. However, "max arena size" purchases persisted even with a reset. "Spinner" says 11/12 even though I can't actually place any. So full resetting actually breaks the game. Reaching tier 25 for a prestige still feels insurmountable since upgrades are meaningless and low orb promotion is broken.
Upgrades that increase spawn rate do nothing when you're just sitting at a hard cap of 75 max orbs. Game gets increasingly grindy, while upgrades continue to get less meaningful. At some point, the "points" required for upgrades become meaningless also, since it takes so long to tier-up. Also, I had an odd tier 2 orb just sitting around by itself when the lowest that could spawn were tier 4. Targeted merging is difficult when you're hitting a ball with another ball and relying on physics. It's fine until you realize you have to merge over 4,000 more balls in order to reach the next tier.... This game needs better tools/upgrades to deal with the scaling. It's fun for a bit, though.
Prestige at tier 25 is millions of merges. That's not going to be achievable unless you do one of a number of things: raise the hard cap to something a lot higher (possible lag at some point. My computer is ancient though and runs this game fine in a browser), raise the minimum tier that spawns each time you tier up (this could get boring though), or more reliably create situations for more frequent merging.
Instead of rationing out spinners, why not let us spend our points on whatever contraptions we want? This would allow for custom setups and make the game a lot more fun.
Game is very fun, but also very grindy. Would like to automate events (maybe after 5-10 second timer or toggle defaults from a menu, maybe unlock this after first prestige? Even just a simple skip event toggle would work too). Automating runs would be great too (I love overnighting idle/incremental games).
Damage upgrade does not scale well, especially noticeable on higher waves (+10% more damage multiplier instead of +1 damage would be nice). Knockback on cannons is overpowered, especially on bosses. Pushing to more than 6 prestige points on the first run is very hard with the wrong setup. Might be an end-game balance issue. I soft locked on wave 41 and ended up in a stale-mate because of the wrong setup (pretty much all crowd control and not enough damage). Sell hero button would be great for a partial refund incase I want to change my setup during a long run.
Priority targeting would be great (i.e. close, high hp, low hp, etc.). Better automated upgrades would be nice (it seems to dump all my gold into the top hero and mostly ignore the other ones. It also seems to spend most gold on damage even though speed is a top priority).
I love this concept. The game has really great potential. The difficulty quickly escalates the larger your army gets. Battles last so long that other armies end up getting sucked in. Unfortunately you have to defeat an ENTIRE army to necromance. By that time you're already getting flanked by other armies and are pretty much guaranteed to get wiped out. The game would be a lot easier if you could necromance fewer units at a time (like maximum 5 or 10) or if you could withdraw from combat that has already started (and reposition your forces) when more armies are approaching. Also would be nice to be able to position individual units (or smaller groups) to surround and flank enemies. Without tactical control this game is lacking. Besides that, this is a fun great game.
Can't escape from a boss fight when you realize you can't win. Party getting wiped is horribly unforgiving. No saves, basically it's a hardcore game when you're fighting bosses. The amount of grind is ridiculous. It's pretty fun, but you have to play cautiously if you want to avoid losing hours of progress.
Point and clicking tiny circles to collect them is really bad when dragging the mouse also controls the camera. It's annoying that cost increases are shared between different units also. It makes the game feel very punishing. Auto-collectors are not very smart when it comes to chasing down orbs that end up drifting far away from the collection point. They need to stay close to the miners. Mouse wheel zoom feels horribly slow and clunky. The text gets fuzzy and almost unreadable when you zoom in and out. The music in this game is pretty good except for whatever is played during the intro. I almost turned off the music during the intro, but I'm glad I didn't. This game would be more fun if the orbs weren't so frustratingly hard to click on. I wish there were a magnet and better controls. Upgrades would be greatly appreciated. This game has a ton of potential but needs polish.
I was selling items during a boss fight. I clicked outside the quest window by accident and lost the quest. Now I can't get the quest again until I rebirth, which requires the demon lord's castle. Talk about punishing. There should be a retroactive way to accept quests instead of declining them forever. There's few enough in the game as it is. At the very least a faster way to rebirth would be nice. It's impossible to grind for rebirth points.
Rebirths are straight up punishing. The bottleneck in this game isn't XP gain. It's training speed. The area after the Sunken Grotto is a giant leap in difficulty and requires hours spent AFK to progress, every single rebirth that is. With no way to speed up rebirths, each play-through gets longer and longer, with your progress in the previous rebirth just basically deleted, since rebirth points are almost meaningless in this game. Even the unlocks you get each rebirth don't seem all that meaningful or game changing since the bonuses are very small.
great game and concept so far. would be nice to have some theme options i addition to the old style Windows theme (like dark theme). could use some more content and balance tweaks.
Lightning room uses way more prisoners than is necessary in the late game. This means not enough available to send to mines or execution. An option to tweak the amount being burned, maybe set a threshold. This also means way more ash is generated than necessary to make dark glass. Workers are too slow keep up with keeping the mine near capacity. jail is on average only at around 10% of capacity because of the issues mentioned.
I like that selling the jail is mostly optional because of regular gold rewards. This game has a ton of promise and is already quite fun.
beat it on loop 2 with an autoclicker. The price of some upgrades is obscene (way higher than the cost to finish the game). Ending is pretty anticlimactic. I get why similar games to this are turn based or auto-pause between actions and don't let you click to speed up progress (like increlution or groundhog life). I like the concept of this game, but wish it were longer with more content. nice use of Moonlight Sonata, btw. music is pretty good for an idle game.
If you make your FLP public that means you probably will have to limit which VST plugins you use. You're putting a major handicap on yourself if you're restricted to free plugins. Better yet you could make videos of the whole creative process for youtube. That could be a lot of fun! Personally I think I'm going to use all the tools I have available if I decide to enter.
Clicking on the powerups that "fall" out of enemies is tricky. Could use a "Buy 10" button. I've gotten pretty far into the game, let it run over night and don't see any kind of prestige system. The reward for spending billions of dollars on upgrades is just 500k. Doesn't seem right. Nothing left to do but try to achieve goals, but no big upgrades left to help me do it. Pretty fun game overall. The music sounds very familiar, but I can't quite put my finger on it.
Slowest idle game I've ever played, and yet villagers age at an obscene rate. It takes years of a person's lifespan to complete a tiny structure. Food gathering is horribly slow, so slow nearly everyone gathering food constantly can't even sustain the settlement. If both of your children are the same gender, it screws your entire game since by the time you can get more villagers, everyone is too old to breed. A 17 year old "child" refuses to work, so they will help the village starve and stagnate while they do nothing.
There's no reason to try out different things, because you have to wait an entire day of real life just to experiment. Please, at least allow for faster speed options for people that don't want the painful slow experience. This reminds me of that horror movie where people age an entire lifetime in 24 hours, but not in a fun way.
It's unclear which buildings you need to make to increase your max population, since there's a tent, a shelter, and cabins. Of course buildings are slow you won't notice any progress on anything without waiting hours of real life, so you've wasted yet another entire playthrough where your village is screwed.
I really like the concept of this game but the balance issues and lack of feedback unfortunately make it unplayable for me.