Ah! I'm not sure if Blender is capable of that, but I'll try. I'm a bit accustomed to using Blender with FBX models with embedded textures, so it might just be a matter of inexperience on my part, and I imagine trying to import into a different program from the one they were made in isn't doing my any favors.
I'm not super familiar with Unity, so I almost definitely did do the default render pipeline; everything was indeed purple. I'll follow that video you sent and try that process. That should probably fix it I'd imagine, so hopefully there won't be any need to fiddle with Blender. Thank you for replying so quickly and being so helpful!
Edit: I missed your other replies because I just replied to the comment from my notifications, sorry about that. I'll follow up on those other tips too. Thank you again!
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Love these models! I'm having a heckuva time with the textures though - it seems the fbx files don't have the textures properly attached when I open them in Blender? Though I might be experiencing a skill issue in that regard. I'm not using Unity as my game engine either, so I can't really see what the textures are supposed to be by opening the Unity package. Is there any way you could post the Blender files (if you used Blender) or maybe post the models in GLB/GLTF format?
Update: I actually just downloaded Unity to see if that would work, and the textures appear blank for most models as well when the Unity package is imported.
I love this set of models, they look fantastic! Did you use a particular animation set from somewhere for the preview? If so, would you be able to guide me in the right direction to find it? I didn't see any animations for the model in the blender files, but I didn't check every last one of them, so I might just not have been thorough enough.
