This was an interesting little experience!
The first thing that caught my attention was the music. It has a very catchy 80s vibe that fits the game surprisingly well and helps give it personality.
I like the core idea, but I think the game could do a better job explaining its objectives. I only fully understood what I was supposed to be doing after reading the itch.io post, not while playing. At first, I just started killing monsters and assumed I had to survive until the 10-minute timer ended.
A clearer objective system, map markers, or visual guidance would help players understand the goal much faster.
Combat feels smooth enough, but the enemies rarely felt threatening and were generally easy to defeat. There are plenty of power-ups available, which is great, but I didn't always notice a significant impact from some of them. For example, I picked up fire-rate upgrades but barely felt any difference during combat.
I also think the achievements may be bugged. Several of them appeared to unlock or progress before I had actually met the requirements.
That said, it's still a fun experience for a short session. The game has a good foundation, enjoyable music, and enough variety to keep things interesting for a while.
Overall, I had a good time, so keep improving it! :)
— RodriDev







