Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

RockTop-Games

13
Posts
23
Followers
3
Following
A member registered Jan 21, 2024 · View creator page →

Creator of

Recent community posts

this allows so much stuff. thank you man!

Whoa! thanks a lot man! I hope! a classic is maybe asking to much, but ill be happy if people who play it remember it fondly!

thanks man! trying to do my best, glad it shows!

Thank you! Watching the game plays is really helpful. You can interact with the bike and the door with up. I deffinitelly have to make prompts for stuff you can interact with. 

Thank you very much! I am no programmer, but I am an artist, so trying to play to my strengths! glad it shows :)

(2 edits)

I do want feedback, thanks. Yeah, I've been on the fence of the "up" prompt for a while, in one hand I like having the cleanest screen possible and I feel like "up to interact" is 2D gaming 101. On the other hand I always forgot that we gamers mass through text and miss extremely obvious things xD. I'll do something about that.

About him going to the right, that's on purpose, I like letting the players be somewhat free, and also that way they can see the parallax effect and city before the change happens. And now, if you talk to her, she will remind you of the current objective. But you are right, for all the stuff I stated in the first paragraph, xD. I think ill let people go there, but she will remind you the objective when you try to change scenes the same way she tells you to wait once you have Jessica. 

Thanks for the feedback!

Thanks a lot! glad to hear that! I plan to have little cutscenes like that to transition between the different "worlds".

hi! your sfx are great! I am using them on my game (obviously crediting you when its done).  When its finished I am thinking about trying to do a kickstarter or finding a publisher. Can I still use them if so?

No worries. I am planning on getting another couple of your packs (at least, xD) I'll let you know if I find something else, xD. and if you have any other attack style scream (the keeyahs and hiyas) ill happily buy that one also!

No worries. Please, leave me a reply when it's done!

Hi! Ive just purchased this pack. They sound great but there are 50 sounds in the list and I only have 47 in the download. "ah", "keeyah", and "yeeeeeah" are missing. "hup" is also missing but I have an extra "jump" which is not in the list that I assume is "hup".

Add those ones to the file please!

Thanks! I hope you had fun with the prototype!

(3 edits)

This is a vertical slice-is  first draft of the game, so you can start seeing how it feels and I can start receiving some feedback.  Tat way I am able to fix stuff to make it better while keep working on the game.

I am working hard on the animations of the game, I haven't seen many gb sprites so big moving like that, and with so many different moves, I hope you try and like him.

As a very early build there are a few bugs and glitches so please, be patient while it grows into the game I intend it to be.

CONTROLS 

BASIC MOVES: 

Attack: B 

Combo attack: B, B, B 

Dropkick: B while on air 

Sweepkick: B while crouched 

Wallslide hit: B while wallsliding 

Uppercut: B while holding up (ground and air) 

Elbow drop: Down while on air. Can break the gorund behind. 

Slide: A while crouching. Can go through enemies. 

Tackle: double tap left or right. Can break stones in front. 

Run: Hold B

 Select: Drink beer (heals 1/3 if beer available) 

Up: climb, interact. 

Go down platforms: down+A (at the same time)

METAL MOVES 

Mindblower: down+B. Hits everything in front for big damage. (Costs 1/3 metal bar) 

Thunderstrucker: up+B. Hits everything above for big damage. (costs 1/2 metal bar) 

CAMERA CONTROLS. 

Press left or right while crouching to move the camera in that direction. It will stay locked in that position until you turn around. The camera will also move a bit further in front while running.