This guy knows what's good
Rockm
Creator of
Recent community posts
I think this prototype has nailed "finding the fun" at this early prototype stage. The core gameplay of carefully choosing which card to play based on the current combat conditions definitely evokes the same feelings and thought process I get from games like Slay the Spire and Monster Train, while putting a larger focus on where monsters are positioned on the field to reap the most benefit from their effects. One piece of feedback about this prototype is regarding the play history - it's unclear to me what it's actually showing, and I couldn't quite get the benefit of going back through the history and understanding what has just happened. Otherwise, I have good hopes for the project, nicely done!
Nice game! The art is gorgeous, especially paired with the parallax backgrounds. Took me a while to figure out that you can stand on the jumper bot to get extra height. I also figured out you can clear 2-tile-high jumps with a well-timed air swing. I think a few more SFX could have brought the polish up a level (like on the build menu UI, or when swinging the wrench). Overall, good job!
Glad you enjoyed it! I have a few questions: where/how did you get stuck? Do you mean you got stuck inside a wall, or stuck as in you couldn't progress further?
The level has been designed in a way where you are not required to jump on squirrels to reach any of the necessary platforms. You can reach all of the necessary platforms (and acorns) by simply jumping, diving, and sometimes doing both in succession! I'm curious to know which platform specifically you reached by jumping on the squirrel; perhaps I may have to make some walls higher...






