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rockinmyshoe

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A member registered Jul 09, 2023

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Thanks so much for the review! I totally agree — more sound effects would really help bring things to life, especially when feeding the machine. Unfortunately, I just ran out of time on that front.

And yes, a scoreboard is definitely something this kind of game needs. I haven’t worked with any of the easy to implement leaderboard systems yet, so I skipped it for this jam, but it’s high on the list if I ever polish it up post-jam.

Really glad to hear you found the fun factor high — I honestly wasn’t sure how it would land, so that means a lot. And I’m happy you liked the way the tutorial is built into the menu — that was one of the small things I hoped would click with players. Thanks again for playing and for the thoughtful feedback!

The music reminded me of some OSTs from Baki the Grappler, which gave me a calm, nostalgic feeling right away. I really liked the movement and mechanics—this is a well-made puzzle platformer from top to bottom. The visuals are pleasant and cute, which adds a lot to the experience. Nicely done!

The only small issue I noticed was with the control tips—it says Q is for interaction, but in reality it's E, and Q is for placing the blocks. Just a minor mistake, though. Overall, as I said, it's a cool and impressive piece of work!

I love this kind of game—really cool idea! The visuals stood out to me too: minimalistic black and white, which I personally really enjoy. Overall, it’s fun and something I’d definitely play more of. That said, I’m not entirely sure how well it fits the theme.

If I understand correctly, this is a submission for three jams at once. I assume you tried to meet the requirements for all of them, which is ambitious—but to be honest, I don't think much of it is working in its current state. I was only able to walk around, and that seemed to be it.

The orca and hedgehog characters reminded me of something out of 12 oz. Mouse (not sure if that was intentional), but I really liked them! Overall, the game is good—some polish would definitely help, but the core idea works. I was a bit confused when more clowns started spawning—wasn't sure if that was a bug or part of the design.

I'm sorry to see you weren't able to finish the game—I've been in that situation during a past jam, so I know how frustrating it can be. That said, don't be discouraged! Participating at all is already an achievement, and each jam is a valuable learning experience. Best of luck next time—looking forward to seeing what you create!

Thank you so much. I'm really glad the granny scream made you laugh, that was actually one of the first things I added, and it kind of set the tone for the rest of the project. You're absolutely right about the sound effects. I ran out of time near the end and couldn't quite find the right sounds for things like the grinding and grabbing. It's definitely something I'd like to improve in the future.

Yeah, I was actually thinking about adding larger objects that you'd have to break down into smaller parts, or even the ability to grind the hand or the grinder itself. But yeah, time got the better of me. And for the object variety — honestly, I thought I'd have time to draw more of them. They only take about five minutes each, so I left that for the end and, well... didn't get to it.

Thanks again for the thoughtful feedback, and best of luck with your own submission! Really appreciate you taking the time to play and comment!!!

Thanks for the review! Yeah, I am really proud of the hand movement. Not gonna lie, i wasted almost a full day of jam just because i was distracted by the arm, i just played with it.

Anyway, thanks again! And Good Luck!!!

Hi, sorry for not providing the clear tutorial. You need to grab the play button with the arm and drop into the grinder to start.

Hey! Thanks a lot! Yeah, I do really like the idea, so I am definitely going to finish it in a near future. I will punch you then!

Thanks a lot! Just didn't manage time we'll because of the work(((

Nice arcade game! I really like the style—you did a great job with both the graphics and the music. I found it much easier to avoid enemies than to shoot them, as the movement didn’t feel well-suited for combat. The power-ups were a bit unusual, but overall, it looks good. Great job!

Thanks a lot! Glad you enjoyed the concept! Haha, getting stuck under the box can definitely be tricky—I'll look into making that part smoother. Appreciate the feedback!

Thank you so much! I'm really glad you enjoyed the 2D/3D concept and the transition! It was definitely a challenge to get everything done in 10 days, so I really appreciate the kind words. Means a lot!

Thank you so much for the feedback! I really appreciate your thoughts on the movement, and I agree that resetting momentum during dimension switches could make things smoother. I’ll definitely work on that and tweak the friction. I’m glad you enjoyed the puzzles! I checked out Parallels, and it's really similar. I really enjoyed it! It's always cool to see how others approach a similar concept.

Thank you so much! I’m glad you liked the concept and transition! I’ll definitely look into improving the controls and friction! Thanks for the feedback and encouragement! 💪

Thank you so much! I'm really glad you enjoyed the 2D/3D concept. I’ll definitely work on improving the camera and movement, and I appreciate the suggestion about adding a poster and screenshots. Thanks for the awesome feedback!

Thank you for the advice! I'm a bit nervous about longer jams because I worry I might not be able to accomplish enough to compete with others. That said, I definitely want to give it a try one day. I believe I could have fixed most of the bugs if I had more time, but I've been really busy lately and just haven't had much free time.

Thank you so much!

Yes

Thank you so much for the informative feedback! I'm excited to polish the game further based on your thoughts, and I'll definitely let you know when the finished version is ready. I hope you'll enjoy it even more once it's complete!