Yep! There definitely will be.
The ending I'm currently working on is the Jade and Ruby route, so it'll be the next major update on Patreon.
If you're following the free version, you can expect it in about four months.
I'm really glad you're enjoying the game! 😊
I'd love to create something on the scale of Eternum someday. Games like that take years of full-time development and a lot of ongoing support, so I focused on making a project I knew I could finish.
I'm really happy with how Lovely Neighborhood has turned out, and I'll be taking everything I've learned into a future project.
As for the domination route, there's already a major Jade & Lilly scene available in the Patron version, which also explores the muscle growth theme.
Jade & Ruby are next! Their ending is currently in development. If you're following the free version, you can expect it in about four months.
Glad you’re enjoying it — really appreciate that! 😄
In this update, I’ve improved the visuals in the opening scene, and all story branches for the final night scene are now available in the free version.
So you can experiment with different choices and see how things play out. The MC’s hints should help guide you along the way.
Yeah, I totally get you. Those big corporations love milking players with overpriced expansions, lazy DLCs, or “modders” selling stuff made mostly from someone else’s work.
For me, Patreon is just a way to fund development and keep the project alive. It’s more like early access support than corporate monetization.
About your gameplay question => Different routes (Love, Lust, Domin...) lead to unique scenes and dialogues with each girl, and certain dialogue choices can unlock bonus favor points.
There is an optimal route that lets you max out every girl’s score, but it’s intentionally designed to be pretty challenging. For your first playthrough, I’d recommend focusing on two girls to get a better feel for how the system works.
Hey, thanks a lot! Really glad you liked the game. 😄 I’m working hard to make each update better than the last. The plan is to release the full version on Steam (and probably Itch too) around the end of next year.
Patreon support seriously helps speed things up and keeps the project alive - it’s tough making a game solo, so every bit of help goes a long way.