Thanks for giving it a try! :)
rocket176
Creator of
Recent community posts
I really liked this one! Definitely the type of game I need to practice at to get good, lol. I would forget which buttons did which color a lot, so if there's any way to make it more clear as the rings are coming in, I think that would improve the game a lot. Really cool artwork on the discs, and the music is really cool!
Visuals and music are great, and I really love deck builder games. It was fun to be thinking about my next move at all times. I think some balancing adjustments would do this game wonders! I would like to try out this game again if you continue working on it. That one screen where you choose the next bullets to add to your deck would really benefit from having a description at the top right I think. Overall this is a very solid game!
I love concept! Needing to spin the puzzles around to solve them with so many things going on was fun, but stressful, haha. I'm just bad at focusing on more than 1 thing at a time... The only thing I would maybe change is the one puzzle where you press the button before every spin should probably be a later level, I was confused at how that one worked. But other than that, this is a really cool game!
Thanks for the kind words! Repetitive is definitely a word we've heard a lot about the game. We made an effort to improve on that during the late submission period, but oh well, lesson learned! The enemies walking through walls was actually just a design choice we made. Adding collision code for all the enemies might have slowed down the game a bit, but also we believed it helped make the game more of a challenge.
We appreciate your feedback! Thanks for playing! :)
I love the concept a lot, I grew up playing all kinds of tower defense games. The music and general aesthetic of the game were really cool. I liked the storyline and I chuckled a bit at all the clever acronyms.
I had some notes on the execution. The enemies at the beginning could be slowed down just a little so you can get the hang of the way the spin works, I felt overwhelmed very quickly, but the upgrades helped out later. It would be great to have the ability to sell towers to get a little money back, I definitely regretted how I placed my towers, so it would be great to be able to revert. Lastly I thought the firing rate of the shooting towers was a bit slow, all it took was 2 enemies to overwhelm my turret. Maybe allow the player the shoot with the turrets themselves by pressing space?
Again, love the concept. The execution just needs a little bit more imo.
Hey! I think this game is really cool! It's amazing this is your first game, well done! As someone who is terrible at bullet hells, I appreciated that the ship fires automatically so I can just focus on dodging and parrying. The music and artwork were really good too!
I had just a couple notes for feedback. I realize maybe there wasn't enough time to add more to the game, but it would have been nice to have at least 1 quick level with normal enemies or a tutorial phase to give the player some time to play around with the controls and mechanics before the boss fight. I died a couple times trying to figure out how parrying worked, how I was taking damage, and when I'm supposed to charge the big shot. Once I understood that, I had fun with the game. Solid game overall!

