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rockbench

52
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A member registered 79 days ago · View creator page →

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thanks! i'll make page darker next time. For levels, i'll try to make more levels sometime. I'm learning how to do the level design in this 3 hours jam, but hard to find some good time to do more...

thanks:)

thanks:) didn't have time for more levels in 3 hours

thanks:)

thanks:D

thanks :)

thanks:)

use A/D or left/right to control.  the button should show a "pressed down" effect when pressed 

thanks :)

thanks a lot :) 

thanks a lot :)

thanks! yes i noticed the bug and some unexpected fail to move sound effect. maybe i should seperate "turn" and "move", might be better 

thanks! totally agreed with you: need to do better on level design and difficulty curve. and indeed more work needed on the art part. thanks a lot!

thanks:)

clearly a good start to a game! the enemies are too strong to me... i like the feeling of player moving around, and the visual looks very clean!

this is a true soul-like game! and i love the scene when you actually win it. made me laugh!

great idea and well excuted. And many mechanics! i think there's a bug on the jump part, seems i can jump from anywhere always

interesting game! quite lovely music and gameplay, and great job on the leaderboard

cool game! interesting combat with 2d enemies and procedural generation.

thanks!

thanks:D

thanks a lot :D

thanks:D sure i'll try to check and rate as much as i could!

thanks a lot! web build has some limitations... but i do need a better font indeed:D

thanks a lot:D handheld motion is a great idea, i definitly should try it!

thanks a lot! indeed i did spend some good time polishing the words, very happy and excited that you noticed that:D

thanks! the "selfy angle" sounds quite interesting indeed!

thanks :D

thanks! just could not find the good sfx in the last day...

thanks! SFX was on my list, but finally i decided not to use any. to me, SFX breaks the balance of the feel, or maybe it's just i couldn't find the the good ones.  so, maybe next time :D

thanks!

i thought of some more biomes but for 90 seconds and 3 days, i decided to cut it

thanks mate:D

a lovely one! good story telling and pacing. the kind of slow motion countdown works very well in the scene. great work!

great art style and pacing. really like  the i need to say it moment.  expecting a car crash sfx in the end, since the camara showed to expect this. woud be better to fit the theme with it. still a good work!

unique art style and story, and they work just fine together. sound effect supports the topic as well. it could be better with another way to show 5 seconds theme, but still the text is ok. a good work

great visual and art style! color and animation works just fine. the story could use more polish, i don't really get some parts (like the mushroom) the first time watching it. but it is still ok. overall it's a good work!

a funny one! good music/sfx/voice acting.  maybe there's a better way to show 5 seconds than a  coffee machine?  but it's funny indeed.

great visual style! and the comic camara use is great as well. it would be better to have a more understandable 5 seconds story to fit the theme. still a good one 

a great work! a perfect intro to a game, and it even hides the main mechanic inside it! what i got from it (to a scientist): from asteroids reference frame, they open the mirror before earth fire laser. so they have the ability to predict future. so they leave some human alive on purpose, so they do this for a reason... like they are cursed by knowing in all? they are floating in space looking for sth new? so human/player need to find real unpredictable moves that the player cannot know the concequences. mechanic would be predict the unpredictable, control the random... a great cutscene

it's not an easy task to start 3d and make something in 3 hours. and even with a timer in it trying to fit the theme. doing it in a jam is a great way of start sth big!