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Rock Bomber

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A member registered Jun 10, 2016

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Awesome! Thanks so much for your hard work!

No problem! Thank you again for the cool software and all the capability it has to do neat stuff

Testing that out, the issue still persists unfortunately. "blink while talking" has the same results. I put a slightly different sprite in the blink talk and could see it picking that one instead.

So far my best solution for this has been to create a mildly long sprite sheet with variations in it for the idle mouth poses, which is honestly good enough for now. I tried doing states for the idle mouth change, but there's a weird jitter/snapping into place of the two frames as they change, so that didn't pan out.

The talk animation is purely set up under the phenom detection. Having a talk sprite or not doesn't seem to affect the animation of talking or otherwise... If that's what you were referring to?

Also, just to add, "Blink while talking" isn't checked.

Sure! I've got a video of it (apologies, I sound tired xD;) I think I figured out what was going on and I mention it in the video, but just also have it in text: I have a blink set to the mouth layer so that it can have a different position every now and then. The issue happens when the blink is present, but doesn't when it's not. So I guess if that's the core of the issue, should I go about having that blink animation in a different way?

(1 edit)

Hello again, I'm back with another question! I was having a bit of trouble getting the talk animation to always activate when I'm talking. This is a problem I have with both talk sprites and the phenom sprites. What'll happen is that the character will often times get stuck with just the idle face for the whole segment of me talking, regardless of the mic sensitivity. Other times the sprites animate as expected. It's pretty inconsistent and I haven't been able to solve it with all my fiddling around. It's not an issue I seem to have when I pull up the demo files though.

Thanks for your help!

Thank you so much! I'll fiddle around with that!

Hello there! I'm new to RahiTuber and I've really been enjoying it and all the flexibility it has. I was just wondering though, (and I'm sorry if this is something that's already been asked about or has an obvious answer) if there was a way to track mouse movements on a screen tablet/second monitor? My cintiq counts as a second monitor for my pc, so when I move my mouse to that screen, the model I created just treats the whole thing as the maximum rightward distance. If I make my cinitiq the "main display" in my windows settings the tracking will work on it, but then treat the new "second monitor" as the maximum distance away.