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RobSmithDev

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A member registered Jul 12, 2023 · View creator page →

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Edit: Just watched your Twitch stream. Basically a head shot doesnt kill the rabbit, it just does more damage. The second loop through they're much harder to kill. I suspect better balancing might help.

It’s using proper hardware collision detection so it’s pixel accurate. With the mouse it actually drops to a hitbox of 1 pixel for the bullet so if you click a transparent part of the rabbit it won’t hit it. Also the head and body have different damage awarded and their health is a little random too. 

This might have been what you were seeing. The blood splatter only appears for a brief time if you do hit and due to hardware limits there’s only ever two of those on screen at a time.

I'm curious about the inaccurate comment? If this is with a light gun then you may need to adjust your setup and run the calibrate option. If anything its actually a little too accurate and not fogving at all. If it shoots in the wrong place then you may have your CRT monitor brightness too high as the light gun is picking up the CRT beam at the wrong position.

This was submitted when there were only a few and the original deadline was aproaching to support it The game is meant to be short and actually comes with a full tutorial on how it works, its mainly a demo showing how to use light guns in AMOS with a side to being a litle fun

hey just updated it and it will now start with the mouse!

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hi the game is limited based on an upper Ram limit. I did want more attacking rabbits but they all take up ram.

If I wanted to support 24-bit graphics then it would need a very powerful machine to run, which again isn’t the point. The 32-colour palette is very optimised for both the background and rabbits, and on a CRT looks great

Thanks

No you cant shoot the carrots. To use a light gun you need a proper Amiga light gun which connects to the second port.  

thanks

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I don’t have one to test but just rename the file, it’s the same thing. Please report back how you get on

Thank you

thanks 

thank you

it’s Amos professional but all of this should work on the original version too

Its all explained in the video above :)

Thanks :)

no problem!

nice!

Thank you

thanks!

thank you

Thank, I notice you're running the original that had an issue with climbing stopping when it shouldnt, but thanks for playing

If you download V1.11 then it now has a close button! Thanks for the suggestion

Thank you

Thanks for testing... and thanks for paying too!

Thank you

it treats all variables as ‘longs’ (32 bit) and being 16-bit every variable causes two memory fetches regardless of what you are doing. There’s a fair few ‘if’ commands just for the elfs alone. I don’t think it re-uses a register a variable is fetched to so every time it’s needed it’s fetched again.   My next task is an AMOS to C converter so I can optimise it!

Should do, but please let me know!

takes a little getting use to - thanks! Hint the bells explode when thrown…. Another hint, you can walk everywhere (and climb) without using the climb and walk buttons - right click!

Glad you enjoyed playing it. I was really pleased and excited when the organisers told me they were going to use it :)

thank you

never too late to try!

thanks!

no problem 

Thanks I’ll take a look!

Hey, thanks, glad you like it. Just updated it to V1.6 which works under pistorm now, and thanks to Amiga Vault, theres also a WHDLoad version! Enjoy

Please could you try the new V1.6. It seems to work on PiStorm now so may work with TF too

Thanks for the review! (managed to translate it so I could understand)