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RobotV6

3
Posts
A member registered Dec 03, 2019

Recent community posts

I know fuck all about game development that isn't pen and paper, so I expect you know best how to develop the project. I'm looking forward to seeing how it progresses.

More than fair. I think there is real solid foundation to make a game that offers increase replayability and challenge. I don't presume to know your goals for the project, don't want to try to direct your vision, but I think some relatively straightforward additions would take you from standard lewd minigames into "true" game.

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I have some feedback/ ideas for the game. Already the game is very well crafted, running great on PC or phone, has a fun pitch, and sexy animations...but it seems to be limited in complexity and strategy. The gameplay is engaging enough that paired with the hand made animations and details you are encouraged to play; however, I think some changes and additions could, in part or whole, deepen the experience. If you find this disagreeable I promise I mean no offense, and feel free to disregard.

First of all the core erotic concepts of the game are gloryholes and futa mutation. The first means that the fantasy of the game leans to a focus on eroticism through the idea of anonymous sex. I think if willing to diminish this focus slightly or rather expand it, then several interesting gameplay/story elements could be introduced. If however the focus is intended to be a more pure expression of the fantasy then the advice may not serve. What I suggest would be to sacrifice the nearly complete glory hole anonymity to instead have the patient be generally unaware they are serviced by our "hero" rather than a machine but have Claire know their identity. I figure why wouldn't she? She's a doctor/scientist doing a job in a clinic and the subject being anonymous is not a benefit to her work rather she specifically is in a position to need to know who they are to better understand the mutations. So why not lean into that, my core advice in that vein is as follows.

1. Patients should be reoccurring and distinct. Right now the randomly generated series of cocks have traits, but without being consistently assigned to a patient that comes in every week or so it is essentially random. Even the mini boss is not really distinct in anyway, just a longer mini game and larger sample. 

I imagine that making the size/shape of the different dicks is a lot of work, but it would probably be worthwhile to make the variety more distinct. Additionally I think the patients "face" right now is pointless, we don't see them react as the skills are used on them and each patient will never be seen again, generally speaking, so it doesn't serve much purpose. If we saw them react we could learn what skills that patient favors to better "treat" them on return visits, then when we see their relatively distinct cock we'd perhaps recognize it along with their face and rapidly know how to treat them. If desired this could add to a time challenge aspect for the game where rather than a number of patients you have a limited "time" and if you can get through patients faster without killing your mood you can get through more. In this way a player could be rewarded for learning about the patients they treat and if each new game generated a semi random set of two dozen or so patients then replayability would increase.

I think this better suits the setting context of Claire being an intelligent scientist and researcher rather than just a woman slurping away at a glory hole for fun. She's in a position to know about these people coming in even if they don't know the reality of the process, and that position should be leveraged to expand gameplay.

2. Load volume appears to be inconsistent and not well reflected by the "estimate" UI. I'd suggest making this both more clear and more dynamic.

To start with I'd recommend setting a base range that the 1 to 3 load volume UI can apply to. If 1 ranges from x to y ml, then 2 should be y to z, and so on. This way the value range can be anticipated right away. No more slurping away on a dirty 3 load killing your mood only to get 3ml.

Some way should be added to better show load volume after extraction. One idea would be a simple visual addition of a superimposed, not to scale, graduated cylinder or beaker that "fills" after extraction to give an erotic but useful indicator of extraction result. This vessel could be shown to fill up and up with successive extractions in a day up to a potentially overflowing level. This vessel doesn't need to be treated as reality, we know the load is ending up inside Claire or on her, but a visual representation would be hot and useful.

In addition, or alternatively to the vessel, a "patient chart" that can be pulled up after or before extraction. Chart could show stats such as patient name and bio details, number of visits, number of samples, known mutations, average volume produced, favored skills, and most importantly a breakdown of the latest sample extraction. This breakdown could detail how much base level volume was extracted, how much due to arousal level/mutation, and fragments collected. This would allow players to better gauge how effective the skills they use are under various conditions and how stat increases impact their abilities. This ties into my first point about making the patients unique, recognizable, and reoccurring.

Lastly I may have a misunderstanding of the patient stamina system, but clearly the pink line marks ejaculation. I think this could additionally be expanded to a system where crossing the pink line without fully clearing the stamina bar is considered a premature/incomplete or unoptimized extraction. Exceeding that mark to empty stamina should either be required to achieve maximum or bonus volume. This would expand a sort of strategy layer into the gameplay. Players would now consider carefully how best to edge close to the mark then jump across it with a skill expected to do enough stamina to clear the bar. Best yet again would be if patients were reoccurring and trackable so you could time their favored skill for the end to get maximum impact while edging them as close to the threshold as possible considering how much stamina damage you expect a specific skill to do to that specific patient. Also skills that impact patient mood status should not just make it easier to clear the pink ejaculation mark but reduce total patient stamina to make reaching the optimum or bonus result more likely by utilizing these techniques. In other words both the bottom of the bar and the pink mark should come up as the mood is increased. This would have to be balanced with how mood increases the affect of skills so as not to become broken but that's a numbers problem and can be tweaked I'd think with relative ease.

3. Why extract more cum? If going to the effort to expand the complexity of the game by encouraging recognizing patients and skillful extracting the maximum load from them...then we need a reason to bother. Right now it's sexy for sure, more cum means more erotic that's surely something we all agree on, but how about something to spend it on. What if every week you get paid by your government grant based on volume extracted in that period. Maybe give the option to sell extra or unwanted mutation fragments as well. Now more cum means more money...but what does more money mean?

Items, cosmetics, and perks to buy. More time in the extraction chamber, more lab equipment to improve the mutation research, better odds at the pastry slot machine, furniture or design options for the "exam" room or maybe even our apartment, maybe we put some of the money to work in our community by funding outreach programs in the slums or improving the park. These things could be simply cosmetic, offer buffs, or advance quest lines. 

For extra complexity why not make available items for Claire, this would surely entail more work from an animation standpoint, but I'd argue animations are one of the strongest points of the game. For example it could start with apparel, you know the classic stuff: lingerie in a variety of styles/colors, plaid miniskirt and white blouse, bikini or competition one piece, shibari ropes, slutty nurse or doctor outfit seems especially valid, cat girl, maid...we all know and love them. These items once purchased would occupy a closet at home or locker at the clinic, I think better at home so you pick your "outfit" before leaving to eat bread and suck dick. This outfit doesn't have to show anywhere except in the exam room, but we'd know it's there and that's the hot part. Later perhaps more adventurous items become available like bullet vibes, butt plugs, nipple clamps, cuffs, blindfolds, and things like that. These items could be tied to quests to unlock and/or class specific. I'd imagine the Harlot class is suited to Claire leaving the house with a remote vibe running that lets her start with some lust buildup and gain a bonus when she pleasures herself. The butt plug could do the same and maybe let her take less mood damage from the first anal patient of the day, presuming that's a skill to come. Nipple clamps and blindfolds could tie into the reportedly planned masochist class, I'm sure you know best how.

4. Side quests should be mini bosses. Right now the therapy side quest offers no challenge or change beyond routine gameplay and the mini boss isn't really distinct from the regular patient run. It's a great system idea though and could be used to expand into a side quest system. Here I assume that Claire is the only pure female in the game, that all the other characters are futa. I think that's right, but I'm not sure. All the same if they are all futa then they could all have side quests that bring them into the clinic for extraction under various circumstances. 

Chatting with the bakery girl you suspect she might have a rare mutation and encourage her to go in, Tracey is curious how you produce such alarming results and wants to experience the tuned system you claim to have, maybe your clinic partner Jane?can no longer just watch and slips herself into the schedule without your knowledge to finally experience what she's witnessed, your therapist now knowing the truth can't resist coming in for treatment to better understand your work and treat you I'm sure, even your wife should come through eager to help in your research and unaware that rather than an emotionless medical procedure they are experiencing a first adventurous moment with their beloved Claire.

These mini-boss quest lines should develop, maybe the first few appearances of each person doesn't go well but you master them and get some reward. A special mutation or skill or item. They should also produce more cum and have special dialogue/narration naturally.

5. Mutations, lean into this as well. If the game is going to be set on a fictional planet populated primarily by ultra horny mutant futa...I think we all know where this should lead. I'm talking knotted, inhuman loads, flared, ribbed, bulbous like fat anal beads, stranger colors than standard skin tone, barbed, and so on. These mutations could develop over time so the patients we see don't start out this way or the side quest people we know don't start that way but develop these traits. This also would require work to adjust the animations some I'm sure that's not easy, but again I think it'd be worth it. In this way a new challenge would be added. As the patients change and mutate the difficulty in brining them to a perfect finish increases and you feel rewarded for investing in the stats and items that allow you to do that. Maybe a patient mutates a flared horse cock before your Claire can develop the throat or vaginal elasticity gene and you can't properly service the patient now until you do or are limited to other skills/higher mood damage.

The mutations could lean into their unique patient preferences too, the subject that prefers slipping into Claire's ass develops a beaded penis to enhance the sensation, a patient who fantasizes about impregnation grows a knot, one who favors the sensation of an oral finish and the feeling of Claire's throat as she swallows their load mutates to produce a massive ejaculation. Now we have not just recognizable patients with variety but they develop over time, how exciting and worth replaying I'd think.

6. Beyond those larger scope suggestions I have some minor observations:

Claire has a super bimbo body, not really to my taste but the animations are too hot to complain. It would be cool if the mutations you develop impacted Claire's physical build. She could start with a more neutral figure and this present look be if you took the fat tits and jumbo ass mutations. Conversely athletic mutations already present in the game could give her a more toned look.

The X-ray view is very hot, but would be hotter still if it varied depending on load volume, rather like it does during the boss fight though that should remain more extreme so the boss feels impactful...lol. A post sample day x-ray view showing how filled/coated Claire is could be hot.

Most of the sex move skills are narrated with Claire working up to them or having no choice to go that far to deal with a difficult patient or when she embraces the Harlot path. "Appease" doesn't really fit with this trend. For all the text monologue about the difficulty to fully suck and swallow rather than just lick or stroke...well she just bent over and took it wall deep seemingly out of nowhere.

The pastry slots are unclear. You get a bonus with a fully matched set sure, but matched sets give different buff numerical values depending on the pastry. Why should this be, presumably to balance how fast you gain certain stats but it could instead be normalized and those stats just weighted differently.

The patient skin tone is variable, how difficult to do the same for Claire? No doubt it would take a fair bit of effort and maybe the text box profiles couldn't be made to match, but I'd like to mix it up with a ginger or latina Claire.

I'm hoping for a happy ending where Claire's research can stabilize the mutation rate and she realizes that the manner of her extractions not only produced the sample quality needed for that research, but her servicing is so skilled it elevates the mood of a large portion of the local population leading to a more peaceful society.

- all in all it's a very enjoyable and well crafted project, I'd just like to see it dig more into the "game" aspect with deeper gameplay and even some strategy and motivation for replay. Most lewd games amount to all text dating sims or porn with mindless activities. This has more going on, but I think it could be better still. 

Best of luck and I eagerly anticipate any updates.