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Robot_With_A_Hat_Games

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A member registered Mar 09, 2023 · View creator page →

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(1 edit)

Damn, now I regret not having played and rated this game during the voting period.

In case of you (kobemano) reading this, you should really look at feedback in the voting period for game breaking bugs, to avoid this case repeating.

Yeah, I could have thickened the sprites and slowed the timer by a bit. (psssst... search "alchemy symbols")

That game was very fun. It is sad that it only has 3 levels.

Yeah, the timers on some mazes may be a little too tight, maybe, like 5 to 15 seconds, but it wasn't made to be solved first try. Try to plan the whole route ahead to avoid unefficient, "red herring" paths (restart if you need more time to plan) if you play it again.

Yeah, the timers on some mazes may be a little too tight, maybe, like 5 to 15 seconds, but it wasn't made to be solved first try. Try to plan the whole route ahead to avoid unefficient, "red herring" paths if you play it again.

Glad you liked it!

Damn, if I got it at the third tablet, my god, I didn't dee time pass by...

Ok. Thanks! I'll play it and rate it later today.

Is the 1 hour message a troll or is it real?

Also found godot.

(1 edit)

Both versions are unplayable, due to the fact that the worm goes at mach 10 before the screen turning grey. Did you forget to multiply its movement / movement speed by delta? I am sad because it looked like a nice funny game.

(1 edit)

The game freezes randomly in some cases, but always when collecting the first memory. This makes the game unbeatable.

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Ok, I'll take note of that for my next games, but the center lock was intended to have an extremely short time limit because it was small.