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RoboAlien272

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A member registered May 01, 2020 · View creator page →

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I loved the concept! the only thing i think could have been better is the final battle, which i thought was a bit drawn out. also, since the player can only either heal or attack, they kind of have to just hope for the best, and not choose much. If you ever want to expand on this idea or recreate it or whatever, I would add another element of choice to it. I don't want to impose any particular idea on to you, but you could use this as the combat and then have another element of the game, where the player has more choice, such as where they go. Loved the story as well :)

For some reason it didn't run very well. I'm not sure how much you would have been able to do about it, tho. Loved the art style, but one thing I didn't like as much was the controls. I'm not familiar with gdevelop, but unity has a way to get both WASD and arrow keymovement at the same time. Might be something to look into. The way to do it in Unity is using Input.GetAxisRaw(string axisName), which returns a number between -1 and 1 depending on the input gathered. Then you can use that make a vector that will move the player. Hope this helps! :)

I really loved the whole thing! Amazing work with the shop, shooting, concept, and mood. Very well done!

what the heck was that animation for feeding dani XD overall cool game :)

Really great game overall! I really liked the bullet blocking mechanic! However, I feel like the bullet blocking should have been seperate. If I may suggest a few other changes, no necessarily for this game, but for future games, the music was really nice, but one thing I noticed is that it restarts every time you die. this tutorial shows an audio manager that I used in my game, which fixes that problem. I know it's for unity, but you still might be able to use it, or at least get ideas from it. Another thing is that there is no way to close out of the game without Alt + Tab -ing out of the game. I had the same problem, and the way I did it is just close out of the application (get_tree().quit() for Godot) when the player presses a key like Escape.

I liked the art and the story especially, and the game was great overall! Well done! :)

Hey Lerg-exe! We were playtesting this and at least I also noticed that I wasn't using the E ability very much. The idea was it would help you get out of a lot of enemies but give you no blood, but the enemies weren't as much of an issue as we originally thought, but rather a lack of enemies as the game goes on. Thanks for the rating!