Nice game. The story is there, and the visuals are there. However, the game gets a little easy and repetitive after about 20 PACS. I see they kinda speed up a little bit, but simply adding more PACS on the screen at once will add the difficulty previously missing. A simple clone script should do the trick. The health pack adds a nice touch of diversity to the game. And impact feels dull. When a PAC hits my SHIELD, I should feel it. An animation that plays when I kill a PAC would make the game feel more dynamic. Great game all around. Keep it up!
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Nice! My only complaint is the camera. Instead of making the camera a child of the egg, just make it a child of the "world or "level" scene and have a script set its position and rotation accordingly. Or, as an alternative, add a bit of smoothing to the camera to keep it from wobbling around too fast.
I agree about the difficulty, I tried to do something about it and couldn’t figure it out. The bamboozled card wasn’t really obvious, so a guess it’s an extra bamboozle that you can’t don’t it. The real card is when you die with a score over 100. It just simply reminds you that you are wasting your time.