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Cozy RPG Reviews

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A member registered Aug 05, 2025 · View creator page →

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Does the Wildsea do exploration well? Sure. But what it does even better is stories about ragtag crews braving a weird and fantastical world that always seems so tangible and far, far bigger than them.

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Something I love about this game: You'll probably be vaporised before the end, and tangible things like notes that you leave behind end up being the only proof that you existed. Later, PCs (who you might never have met) can find those notes and what you wrote becomes a truth.

You are what you leave behind, and even Big Brother can't destroy every trace.

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Zephyr sucked me into a such a deep world, made me reflect on my place in my communities and made me want to be bolder in my own worldbuilding.

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SPINE will make you feel smart. But the big selling point for me was the fact I could play it while lying on the sofa, one page at a time.

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I was so happy to sit down and play this game whenever I was in the mood for some whimsical silliness. No prep. No creative demands. No worrying about lore details. Just pick a location and enter the land of Eem!

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By moving from screen to screen, connecting grids of cards Rillem absolutely nails that quiet, atmospheric sense of finding your way around abandoned islands like Myst and Riven.

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Morkin is a faithful, loving, warts-and-all adaptation guided by a deep respect for the source material with all its fantasy cliches and very old fashioned storytelling. It’s a difficult game, it’s an old-school game, it’s a brilliant game.

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I want light moments that focus on community - learning about the little traditions that brighten their days and bring them together. And I want seriously epic stuff about the corruption of nature, vengeful gods, and the end of the world.

That is why I love this game.

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A joy to play. It's strange, it's inspiring. It's just what it needs to be.

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Why We Fight unapologetically taps into the political zeitgeist and shows how small actions from small people can add up to a meaningful change.

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There's so much beauty here. Not just in the art and layout, but in the quiet, melancholy stories about accepting and learning to love what you have.

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Firelights is a loose and flowing story game that emulates the vibes and atmosphere of modern metroidvania games as well as things like Hyper Light Drifter or Dark Souls. It doesn't try to emulate the mechanical crunch, but instead captures the foggy, mysterious and ancient feel of those videogames games I love.

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I'm so pleasantly surprised to hear people actually played (and enjoyed!) this little thing. Thank you loads for taking the time to write up your thoughts <3

Thank you so much for taking the time to leave a review! So glad to hear people had fun with this silly little mess <3