I really had a fun time playing through this game. The dialogue too I thought was very humorous. The concept of this game was novel. What I think is very clever is that you used Twine's text-based nature to your advantage. The player cannot see the cups, they can only rely on the text and their own faith.
RobC3
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This was quite fun! I was able to get to two of the endings where I was either killed or escaped the green house. The search and investigation to escape the setting reminded me a lot of the point-and-click adventure games I used to play on the family computer! There was was a discrepancy I came across with the first choices, though it is very minor. I had started my choices from the bottom-up, and one of the passages assumed I had interacted with a room I had not yet visited.
Really great work! Throughout my playthrough, I was able to reach two of the endings. The dynamic of taking over the perspective of the two separate characters made for an interesting experience. I really appreciate the formatting of the page and text between the two characters. Having the unique formatting helped establish a demarcation, and I did not find myself confused when transitioning between passages.