Wow this is great to see. Thanks for the great New Year’s Day treat.
Happy New Year Mike.
Rob_hawk
Recent community posts
You really have got something special in the making here. Your pixel art I really like so give yourself some credit. It's clear you have spent much time on building a really good look for the game.
The music and sound effects are also coming along nicely. I like the chilled out tune! One little suggestion if you don't mind.... For me the sound of Kal running up/down the stairs could do with being a little deeper, more of a thud than a click. Only my personal preference!
Keep up the great work and I look forward to seeing further updates.
Still love this. For this latest 0.91 version there's no 'gfx' folder in the download. Is that correct or was it created via the python script from the ROMS? I can't remember and this time I just copied the ROMS that I'd already converted last time around to the new directory structure.
Help appreciated.
That’s a fabulous and very insightful video. Outrun is my all time favourite Arcade Game and the sole reason I bought a Mister FPGA!
I’ve also been following your Amiga version and even with my 030 accelerator card it’s a massive step up on the original. I still remember how devastated I was at how poor the original Amiga version was!
I look forward to future videos and Amiga version updates.
Thanks for all of your great work.
Awesome one of my all time arcade favourites. Quick couple of things...
1. On my A1200 (64 meg with 030) the WHD version hangs and gives garbage before the welcome screen.
2. The floppy version works :-) In the Javelin if you hold the fire button down to get near vertical angle to bring down the BIRD when the bird is hit (ie the javelin leaves the top of the screen) the game crashes.
I thought you'd like to know.
Great game. Look forward to news on potential fixes.
You just keep giving! Looking forward to taking a look at these too :-)
Big thanks for these.
I noticed the link to the video tutorial for Lander is not working. Perhaps an update needed? Found the playlist 😃
https://www.youtube.com/playlist?list=PLZi6QHQmvfcKXyVGhJ12VasGdhWRN0d_q
Hi IH,
Great to hear from you. Thanks for the super fast reply and update.
That makes a lot of sense because I’ve just changed to using a new monitor with HDMI, I previously used VGA hence why I didn’t see the issue. I look forward to the next update soon.
Your work is great and really enjoyable - keep it up in 2024 :-)
Regards
Rob
Hi, Happy New Year!
I hope I’m not going mad but I just downloaded the update and ran on my N-GO that has 2.08 and core 3.0.2.0 and when I start the game the main player sprite is missing on the first screen If I load it up using 48k or 128k mode. If I select Plus 3 / Next mode it loads up fine and seems okay. Is this something you are aware of or is it my error?
I also noticed that the main player sprite seems to flickr a lot more now. I checked the YouTube video and it looks quite noticeable compared to my original version. Perhaps this is to do with it not running in 128k mode?
Look forward to hearing from you.
Regards - Rob
Hi,
Thanks for the quick reply. I am running CSPECT on Mac OSX via Mono which is working perfectly for Shovel Adventure and many other games but just not this one which is very strange. I haven’t tried ZEsarux as I’d invested time in getting CSPECT environment set up for my Next stuff. Perhaps you could find a way of testing on a Mac as I’m sure I’m not alone in running CSPECT via OSX - there’s quite a detailed set-up document on the official Next web site on how to do this.
The games are superb. Look forward to hearing from you.
Rob
Hi,
Enjoying the great game on my N-GO. However it is not working on CSPECT when I run on my MacBook Pro. Shovel Adventure works perfectly so I think a bug here somewhere?
After the title screen when I click the fire button the screen just goes black and the game does not start.
Look forward to news.
Thanks
Rob