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Rob_hawk

38
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4
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59
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A member registered Jan 20, 2023

Recent community posts

Wow this is great to see. Thanks for the great New Year’s Day treat.

Happy New Year Mike.

Enjoy some holiday time as well!

That’s a great update thanks for sharing. It really is great to see you making excellent progress with this AMOS PRO game! Truly remarkable…

Perfect thanks.

That’s great to hear and thanks for the insight. If you could recommend one AMOS Pro book what would it be? (I have the manual)

Good luck and I look forward to the next updates.

I have a question for you. How well did you know AMOS Pro before starting this project? I often wondered about taking a look at AMOS.

You really have got something special in the making here. Your pixel art I really like so give yourself some credit. It's clear you have spent much time on building a really good look for the game.

The music and sound effects are also coming along nicely. I like the chilled out tune! One little suggestion if you don't mind.... For me the sound of Kal running up/down the stairs could do with being a little deeper, more of a thud than a click. Only my personal preference!

Keep up the great work and I look forward to seeing further updates.

My Amiga 1200 awaits this awesome looking assembly game!

Many thanks for getting back to me. All copied over and working perfectly. I still can’t quite believe we have this quality of Outrun on the Amiga!

Still love this. For this latest 0.91 version there's no 'gfx' folder in the download. Is that correct or was it created via the python script from the ROMS? I can't remember and this time I just copied the ROMS that I'd already converted last time around to the new directory structure.

Help appreciated.

That’s a fabulous and very insightful video. Outrun is my all time favourite Arcade Game and the sole reason I bought a Mister FPGA!

I’ve also been following your Amiga version and even with my 030 accelerator card it’s a massive step up on the original. I still remember how devastated I was at how poor the original Amiga version was!

I look forward to future videos and Amiga version updates.

Thanks for all of your great work.

Thanks very much. That bit was always fun. 

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Awesome one of my all time arcade favourites. Quick couple of things...

1. On my A1200 (64 meg with 030)  the WHD version hangs and gives garbage before the welcome screen.

2. The floppy version works :-) In the Javelin if you hold the fire button down to get near vertical angle to bring down the BIRD when the bird is hit (ie the javelin leaves the top of the screen) the game crashes.

I thought you'd like to know.

Great game. Look forward to news on potential fixes.

Can’t wait…

Look forward to the full game soon as this looks fabulous.

Great Tony. Look forward to it as I’m sure others will too. I hope the Z80 re-baptism is going well!

I’d certainly be interested in seeing how you’re getting on via a dedicated blog especially for the Next and any Amiga activity. 

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Pleased to hear you still have the gift with the Z80 assembly. At least you had it in the first place ;-)

Looking forward to seeing the Next project soon!

You’ll be very pleased with it once it arrives!

Great news that the Next game looks like it has a green light! I had a fully refurbed A1200 from RP at the beginning of last year and it’s been great having an Amiga back in the house. 

Looking forward to further news as the blog grows!

It’s fully deserved! I know just how much work goes into making something as polished as this. I can’t wait for the docs! That’s going to be one of my next projects going though it to learn as much as possible. Keep me posted.

This is superb Steve and your dedication to make this the best you can on all fronts really shines through. There’s so much for people like myself to learn from this, so those docs are going to be highly valued once completed.

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It’s good to check back in I always think as it gives you an air of satisfaction as to what you are able to do now. I’ve a long way to go however the excellent manual plus your games and documentation have given me a superb start :-)

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No worries and thanks again. It’s unbelievable how far you’ve progressed from these to the latest games. It gives me hope! 😉

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You just keep giving! Looking forward to taking a look at these too :-) 

Big thanks for these.

I noticed the link to the video tutorial for Lander is not working. Perhaps an update needed? Found the playlist 😃

https://www.youtube.com/playlist?list=PLZi6QHQmvfcKXyVGhJ12VasGdhWRN0d_q

It’s not a proper release unless there’s a small amount of drama ;-) 

I was just about to message you re that and see you’ve found it! I’ll download the sprite file :-)

Thanks Kev - Looking forward to taking a look in more detail at this one hopefully soon.  Thanks again for the documentation!!! Fingers crossed for that awesome platform game in future ;-)

Pleasure Kevin!

That’s always the way that the documentation takes longer than the software :-) It does however make what you do quite unique on the platform at the moment. 

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Thanks for your work Kevin especially for the superb documentation which is going to be a great help for me.  Comments on Facebook also really helpful to get me going!

Cheers - Rob H

No trouble. It’s inspiring. 

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Super game. It plays really well and is very slick. 

A fine achievement!!

Thanks very much. I just donated a small amount that I hope helps you to continue to develop this and other great tools.  I really liked the small demonstration on layers.

Hi IH,

Great to hear from you. Thanks for the super fast reply and update.

That makes a lot of sense because I’ve just changed to using a new monitor with HDMI, I previously used VGA hence why I didn’t see the issue. I look forward to the next update soon.

Your work is great and really enjoyable - keep it up in 2024 :-)

Regards

Rob

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Hi, Happy New Year!

I hope I’m not going mad but I just downloaded the update and ran on my N-GO that has 2.08 and core 3.0.2.0 and when I start the game the main player sprite is missing on the first screen If I load it up using 48k or 128k mode. If I select Plus 3 / Next mode it loads up fine and seems okay. Is this something you are aware of or is it my error? 

I also noticed that the main player sprite seems to flickr a lot more now. I checked the YouTube video and it looks quite noticeable compared to my original version. Perhaps this is to do with it not running in 128k mode?

Look forward to hearing from you.

Regards - Rob

Just one word. FABULOUS!

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Hi,

Thanks for the quick reply. I am running CSPECT on Mac OSX via Mono which is working perfectly for Shovel Adventure and many other games but just not this one which is very strange. I haven’t tried ZEsarux as I’d invested time in getting CSPECT environment set up for my Next stuff. Perhaps you could find a way of testing on a Mac as I’m sure I’m not alone in running CSPECT via OSX - there’s quite a detailed set-up document on the official Next web site on how to do this.

The games are superb. Look forward to hearing from you.

Rob

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Hi,

Enjoying the great game on my N-GO. However it is not working on CSPECT when I run on my MacBook Pro. Shovel Adventure works perfectly so I think a bug here somewhere?

After the title screen when I click the fire button the screen just goes black and the game does not start.

Look forward to news.

Thanks

Rob