Thanks for this, I'll have this fixed in the next main release. For now you can choose to let Fan Jie drink first and there will be no long term differences.
Roanock
Creator of
Recent community posts
Another release another bug. This one brought to you by Python "We don't believe in null checks here" ... Ok, maybe it is my fault. But doing flash backs for people with old save files whilst keeping it linear for new save files left some gaps in the code.
If you're getting an error like `NameError: name 'flashback_travel_todo' is not defined` or `NameError: name 'in_flashback' is not defined` Then sorry to say you'll need to re-download the game (the file that's 0.1.2c)
If it's any consolation for having to download the file a second time; Just know that since this error exists in the windows version, the linux version, the mac version and the web version over on newgrounds. I've had to upload this version of the game about 12 times now... Pain
Thanks for sharing this tool! I did encounter one issue that I doubt most will have: If I had a variable with a valid tooltip name and referenced it in text it'd try to change the variable name in the text.
E.g.
inline_tooltip_data ("elf"....
default male_elf_name = "Cedric"
player "So you're [male_elf_name]?" <---- Will try to replace elf with {a=tooltip:elf}elf{/a}
My fix was to change test_surrounding_index() to check for a smaller list of punctuation instead of all of string.punctuation.
define accepted_punctuation = "!\"#$%&'()*+,-./:;<=>?@\\^`~"
So I missed getting the southport home and shop till later in the game. When I went to the storefront it mentioned that I'd need to go talk to Florine about getting someone to run it. I'd done the quest that leaves her "Unavailable" Yet I was still able to talk to her position in the shop when I went in there next.


