the in-game editor is built primarily using Dear ImGui; the .map file support that allows us importing maps made in TrenchBroom uses the libmap library (ported to Haxe for my own ease of use, but the original is in C so should be more relevant to your usecase)
Rollin'Barrel
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A member registered Apr 14, 2018 · View creator page →
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It takes a while to go back to sleep, but inevitably, you return. To dream of the Fallstruktur.
Platformer
Looking for ancient knowledge, you descend into darkness...
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thanksss! it’s a custom engine i built on top of https://heaps.io/! and yeah the UI is very much Half Life inspired :)








