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Rollin'Barrel

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A member registered Apr 14, 2018 · View creator page →

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the in-game editor is built primarily using Dear ImGui; the .map file support that allows us importing maps made in TrenchBroom uses the libmap library (ported to Haxe for my own ease of use, but the original is in C so should be more relevant to your usecase)

yes!!

(1 edit)

i’m not 100% sure, but could it be that you’re referring to the Field Of View? if it is, you can change it to whatever you feel comfortable with by changing the FOV slider in the game’s options menu!

thanksss! it’s a custom engine i built on top of https://heaps.io/! and yeah the UI is very much Half Life inspired :)