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riwie

15
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A member registered Feb 23, 2022 · View creator page →

Creator of

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Thank you for playing and recording our game, we do really appreciate that!

Thank you for the review! We appreciate that. The difficulty of the game is indeed unbalanced for now, but we're planning on finishing and polishing the game some time after the jam, so stay tuned!

This is so good... 

To be short about the review:
+ Voiceover
+ Spider's feet are synced to the hihats
- Controls are clunky
- In the first part of the game you can go in the different direction and go out of bounds , restart is required, which is inconvenient
17/25

This is a fully well polished puzzle-platformer, which I actually liked. However you can add a "rage game" tag since I couldn't keep up with my nerves while dying on the 6th level xD! Good game, also the final soundtrack reminds me of Adventure Time music when Finn's on screen. I liked it! 15/25

Okay, this is definitely a good project. I like how jazzy the soundtrack sounds and how diverse the gameplay is. Also fun to see the RPM mechanic being used in many other games, such as ours, it's quite funny how many interpretations it can get. The art style is also decent, I love the comics-style, however the game is quite difficult from the start, couldn't keep up past 2 stage. 22/25

Will say right away - I didn't go past the first enemy since I didn't understand how to slay him, I guess. But I can definitely say that controls are simple but working, color palette is beautifully matching and sounds aren't annoying! 22/25 points from me

Cute art, simple mechanic and game loop. Enjoyment 3/5, C&T 4/5 since it does fit the theme and the game is quite simple which is nice (no overcomplication). Visuals are also simple enough, but they do work as it is simple to understand what does what 3/5. No audio, which is sad 1/5. The game is unserious, but it does have "Serious" in the title, so +1 point. 2/5

Interesting idea of controlling the fans to move on the level - however I couldn't get where the spinning part comes in (maybe it's the fan that spins here?). Lacks sound and maybe some effects, however the art style feels cute

I enjoyed the style and the idea of the game, but I didn't get how to spin it faster even if the shop is all sold out. Fan childish style + fun music in the background (however, quite loud - had to play on low volume level).
Definitely fits the theme

So, I played till the infinitely accelerating part of the game, and what can I say.
I see this game as an interpretation of loop, rather than spinning, but still see the vision you were going to. Creativity & Theme 4/5

Visuals were on a high level. I loved the style and composition. The room also felt constricting enough to set anxiety in the player. Also the part where the game concentrates you to some point of the screen and just hits you with sudden "enough" is cool. Reminds you're in the loops after all.
Visuals, Seriousness - 5/5

The only complain about the audio I have is the volume of the game. I had to play with my Windows volume level set on 2% and my audio interface volume set on 60%. I'd recommend setting the volume level lower so it wouldn't jumpscare you as you enter the game. But the quality is also high, just would be better without my headphones clipping on the uprising sounds in the game (yeah, it was clipping even on 2% + 60%...)
Audio 3/5
 
I did enjoy the game, it's small enough to be complete in the way is it right now, just needs some polishes here and there and it's definitely a solid Steam-worth project. Good job! Enjoyment 4/5

The game has a very interesting art style and sound design. I love how creepy the Candidate looks on most of the arts (since I probably haven't seen it all). I don't usually play this kind of games since they seem a bit hard for me to wrap my head around them, but I definitely enjoyed how it fits the overall vibes and how serious it is. I didn't exactly captured how is it related to spinning, but after all - it is still a decent game!

Thank you, we appreciate it!

5 stars for the doggy

Love the game, turned out really great, I really had fun playing it!

If you plan to make it a full public release, would be cool adding:
- Menus like options, start menu
- More SFX/VFX maybe some sort of dust for impacts, or wielding sounds etc.
- A less repetitive soundtrack. People will get audio fatigue too quick, if they'll hear the same song for too long along with trying to stay sane while playing the game xD

Overall, I love this game. It's simple in idea, mechanics, and turned out a great experience, especially for the gamejam.