I think this is the best place to put this comment:
I came across a comment you made on Reddit a while back that stated "...in roleplaying trying something beats theory any day of the week. Seems like it would work, so try it and come back and tell us how it went..."
That comment right there resonated so deeply with me on the matter of a years long "analysis paralysis" of gaming.
This toolkit exemplifies the notion.
Keep doing what you're doing.
Riverside Studios
Creator of
Recent community posts
I am, but not adding bonuses.
Over=positive outcome/yes
Under=negative outcome/no
1=Extreme negative/no, reset to 10.
20=Extreme positive/yes, reset to 10.
Equal=Reset to 10, envision two possible outcomes, and re-roll. Outcome 1=under Outcome 2=Over. 1=Outcome 1 with added threat 20=Outcome 2 with added advantage. Equal again is a reset to 10 and re-roll.
Ordering these for playing Kismet solo with a group of characters, using them to track their individual Kismet scores:
https://www.amazon.com/Monster-Standees-Accessories-Gloomhaven-Frosthaven/dp/B08...
I made a Song Of Ice and Fire into a free Push-Powered fan game!
https://riversidestudios.itch.io/a-song-of-ice-and-fire
Kismet is unbelievable!
Thank you so much for making it.
Here are my house rules (shamelessly stolen from FKR):
-Note only Strengths (+5) and Weaknesses (-5)
-Write evocative character sentence
-Choose 5-10 skills (+5)
-Choose 2 powers (+5)
-Roll d20 twice, total, remove d20 starting equipment
-Kismet resets to 10 on 1 or 20
-Make random tables as you play (very immersive for soloing!)




