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RitchiDev

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A member registered Jul 12, 2018 · View creator page →

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(1 edit)

HAHAHA this was awesome, funny and cathartic! <3

This was awesome. The items and upgrades compliment the gameloop really well. It's also clear what the items do in one glance. There is a fair bit of strategy involved since you don't want to mess up your next path, but you also have an incentive to criss cross since you want to grab coins and items. The controls felt nice and responsive and there is a banger soundtrack. Awesome job team! :D <3

Much love to the Truman show reference ;D

The thumbnail and title immediately caught my eye and I just had to play it. The art, the music, the narrative, everything compliments each other really well. This was a delight to play. And I wish the player character well <3

This was delightful ;3 <3

Straight up bugboarding it! 

Wonderful concept! :D

I don't seem to be able to interact with the sign. Controllers tried so far: PS4, Xbox, Keyboard (just incase).

I like the duck

Some feedback on the platforming: I recommend adding coyote time and making it so the player can't get stuck on the sides of platforms. Interesting concept :D I am curious as to how different levels/obstacles would work.

Fun vibe! :3

:D

I'm thrilled to hear that ^w^ Thank you!

This is very fun to play! Difficult, but fun! Also I love the art :D

I like the vibe of the game, it gives me nostalgia :D

I like trains! 🚆👍

Cool game! It was satisfying to see the enemies flock together, to eventually kill them with piercing. Also nice touch on the collection effect and keeping the camera inside the map border. Very fun art style aswell. I am looking forward to playing more from you guys!

Thank you! :D

Nice! :D

Thank you for the kind words! Glad you enjoyed the screenshake hehe. Heck yeah slimes together stronk 👾 It's possible to get a game over, but since you have a lot of HP in the last part of the game it's easier to win haha.

Thanks for playing our game!

- Double_Gezicht & RitchiDev

Thank you for the compliments Excalibur 😎We appreciate it!

- Double_Gezicht & RitchiDev

Thanks :D And thank you for playing our game jam game!

- Double_Gezicht & RitchiDev

Thank you :D If we had the time we would've loved to work more on the game hehe. If you want you can check out some of our other stuff tho. Double_Gezicht is currently working on a multiplayer prop hunt game (which he is going to hold a playtest session for soon). And I'm working on a little game called Rhythm Dodge (to be released on Steam).

- Double_Gezicht & RitchiDev

Fun thematic twist on your usual golf games. It was really challenging to dodge the big bouncy golf ball haha

I enjoyed playing this. Just a fun, chill puzzle game. With an artstyle which I like! You did a wonderful job. Would love to see more :D

Ye sadly there was an oversight in the game where the "players" would only shoot if you weren't moving.

Thank you for the compliments/kind words! We appreciate it :D

- Double_Gezicht & RitchiDev

The "players" just want to be your friends in a really aggressive way xD

Thank you for playing our little game! :D

- Double_Gezicht & RitchiDev

This one is really clever! I think I broke my brain a few times during later rounds trying to remember where I jumped and ran xD

I really loved playing this game, it reminds me of Super Auto Pets! Well done!

I liked the vibes of the game. I also liked the mayhem of the last level haha

I love the game and the soundtrack! I can't stop listening to the main theme!

Thank you very much! :D

- Double_Gezicht & RitchiDev

It's such a good season! I hope you're enjoying it. Fair point about the "players", we've learned a lot from this jam and hope to keep on improving our dev skills.

Thank you for playing the game!

- Double_Gezicht & RitchiDev

Thank you, we wish you a lot of luck in the future aswell!

- Double_Gezicht & RitchiDev

Thank you!

- Double_Gezicht & RitchiDev

Awww thank youuuu! We appreciate the compliments! 😊

- Double_Gezicht & RitchiDev

Thank you for the the kind words, we appreciate it! We love the sillies hehe.

Chat:

"Double_Gezicht: What is that! 👀"
"RitchiDev: IDK!"

Thank you! :D

- Double_Gezicht & RitchiDev

Thx for the kind words! The firing rate of the "players" was definitely an oversight on our part. If we had more time we would've loved to add more variety to the movement/attacks of the last 4 "players" you fight against.

- Double_Gezicht & RitchiDev

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Thx for playing I Have No Enemies... *spoiler* UNTIL! ;)

"Double_Gezicht exploded!"
"RitchiDev exploded!"