<3 I am glad ya enjoyed the characters! Thx for playing
RitchiDev
Creator of
Recent community posts
The aspect of making the player character perceive time to go faster by doing fun activities, is also something I wanted to approach hehe. I don't lnow why, but I kinda braced myself for some kind of apocalypse, which didn't end up happening. It's a pretty silly game. Heads up for an update: The ground tiles on the right side of the map are layered on top of the player sprite.
This was awesome. The items and upgrades compliment the gameloop really well. It's also clear what the items do in one glance. There is a fair bit of strategy involved since you don't want to mess up your next path, but you also have an incentive to criss cross since you want to grab coins and items. The controls felt nice and responsive and there is a banger soundtrack. Awesome job team! :D <3
Thank you :D If we had the time we would've loved to work more on the game hehe. If you want you can check out some of our other stuff tho. Double_Gezicht is currently working on a multiplayer prop hunt game (which he is going to hold a playtest session for soon). And I'm working on a little game called Rhythm Dodge (to be released on Steam).
- Double_Gezicht & RitchiDev




























