Thanks so much for your review! We noticed that bug right at the end of the submission period, and unfortunately we didnt get it fixed until just after submissions closed! For our first game jam, I only wish we could've added more story
RisingPhoenix730
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This ended up very similar to the idea we ran with! I love the microgames, and others have already mentioned that some games can repeat multiple times before you get to see them all, and the ambiguity of the controls image. I did see that the itch page for the game has noted the controls for each game though, which helped! I enjoyed the music quite a bit, just wish I could've turned it down in game. Great work!
I loved the concept for this! I feel like some of the mechanics weren't communicated very clearly though, and the map doesn't reflect the changes to loyalty, at least in the web version. The loyalty and fervor didn't change after events or between days after a certain amount. most stayed stuck at 5, 10, or 15% fervor and 30-40% loyalty. By those standards, nothing should've revolted, but the province revolted anyways, which confused me. Still, I really enjoyed the game, the music, and the narrative!
I loved the story and the music! The mechanics were a little funny to follow at times, I wasn't sure if I was supposed to be using the blocks as hoverboards, but when moving sideways and interacting with a timer block, you can more or less totally move across huge gaps just by tapping the key repeatedly. Still, a fun concept and use of the theme!
I like the concept and the use of the countdown! I noticed that the game doesn't really explain how much health the enemies have, and as a result, I ended up wasting a larger number of turns figuring out how to best beat the different enemies. Maybe some sort of quick tutorial would be nice to help explain the mechanics aside from the countdown?
Game was fun, once you learned the timing. Some of the early jumps seemed significantly harder than some of the later ones, just based on the timing. One thing I found myself wishing for was a button to restart at my recent checkpoint. I found myself at the very bottom restarting multiple times from a very high point just because I was slightly late on a jump or hit a wall when I thought I would be on the top of the surface. The music and art were nice and relaxing though!
I liked the concept, but I think there wasn't much tying the theme of wild west to the registration aside from the "quick draw" style of the gameplay loop. I noticed there wasn't any audio, which would've gone a long way towards the feel of the game. The inventory didn't seem to show anything but the last item you purchased, and the game didn't not provide me a way to quit when I was done. I think if you doubled down a bit on the western theme, this could polish into a really fun game! Good work!
It took a minute to get the gameplay loop in my mind, but I really liked the thought behind this. Starting off using 7 mushrooms to get a key, realizing I could accomplish the same thing with only 3. It was good game feel! I almost found myself racing my own time to see how efficiently I could get to the keys to streamline the process.
After beating the game, my mouse cursor disappeared and I had to close the game externally, and I felt like I didn't have the time to properly look at the room at the end of the game since I was trying not to get vaporized. What it did see looked interesting, so I wish I could've seen more. Great work!

