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riseupcomus

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A member registered Sep 23, 2020 · View creator page →

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Hey, hi. Very observant! But I don’t think that the PDF itself was updated since 2024. The update might be reflecting some other “game updates” like the image about the Silver ENNIE.

Haha, what is the scarecrow outside of the dungeon saying?

You’re too kind! Thank you again!

So kind of you to ask! It’s Itch for sure. It’s the best for creators.

Hey! Thanks for looking at the game. Sorry, there is no solo play supplement. The game is built for a traditional GM + 3-6 player setup.

I had this on my radar because of the excellent art, and now it’s a shining red beacon because of the combination of art, ideas, flavor, and layout. Wonderful preview! I’m very excited!

This module punches above its four-page weight class.

That’s awesome! Thanks so much for sharing!

It’s less than the cost of like, two beers. And you get to hang out with the creator while they show you their art while you drink them.

I’m not super connected to that side of the business, it’s all done through Exalted Funeral. The only salient piece of advice I have is to request the book so that European distributors are asked for it, so that channels are opened up to facilitate it. :)

Hi there. Yes, a reprint is in the works! Just battling some serious logistics with printing books and international shipping right now. You can sign up for an email from Exalted Funeral when it’s back in stock, though!

These are FANTASTIC! Thank you for making these available! Looking forward to seeing any other art packs from you!

Cheers, thanks for the kind words. But to answer your question: Haha, no. There’s no specific answer. :)

Check out Name This Alchemical Book. Open it in Adobe Acrobat. See if you can find the hidden secrets. Might be something there you like.

Folks in the Worm Discord have made pretty robust Dungeon Meshi subsystems as well.

Hey there. Thanks for picking up the game!

The Camp Phase is an important part of the cycle of gameplay–using your Bonds to heal Wounds and recover Resolve. During the Camp Phase, you need to eat a ration. Because of that, rations (like torches) determine how far into the Underworld you can explore, and raise (I think) interesting questions of restocking in the Underworld by hunting or butchering monsters.

It’s the JPG you see twice in the page! You get the full preview! WOW! This game is good!

At $50, that’s only $3.33 per Russel! That’s a BARGAIN!

Review from Questing Beast

Howdy. Only if they have a specific greater doom to allow it. There’s an explanation of that on page 123 where greater dooms are introduced, and an example of that for monsters like dragons (p. 261)

This dungeon is great. Adheres to some great essential dungeon principles, nice map, good layout. This is a great plug-in dungeon you can put anywhere in your megadungeon.

From just glancing at this module, I could tell that a lot of work was put into the art, writing, and layout. I could also tell that it had a totally unique premise. I had to sit down with my reading glasses and squint to grok what was going on here.

My efforts were well rewarded. This is a totally unique idea for an adventure, I don’t think I’ve ever seen anything like it.

In the City, there’s a bar (the titular Four Humors Bar). Its proprietor makes magical liquor out of distilled spirits (like, SPIRITS, not alcohol). Beneath the bar, these spirits are running amok.

The players’ goal is to retrieve all the liquor worms from the different spiritual factions underneath the bar. This can be done totally through solving the “social puzzle” of the relationships between the factions. A super neat idea that replaces the normal “water beats fire” elemental puzzles in dungeons.

If they can get all five, they can even take over running the bar. How cool is that?

Combined with a great map, this module really is something special.

An interesting supplement, that brings the idea of card oracles (reminiscent of classic tarot cartomancy) into play. Each card has a different oracular meaning if upright or upside down. If you were disappointed that the core supplement of His Majesty the Worm had less cartomancy than you were expecting, this supplement is for you.

The twist is each of the cards are totally unique, new cards–with GORGEOUS art. Really compelled by the art.

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At last! You can play through Barkeep on the Borderlands with His Majesty the Worm! We have achieved the acme of RPG civilization.

A solid, well-built dungeon. It is grounded in the actual spaces a monastery might have (cantor’s tower, scriptorium, sacristy), and then expanded with wonderful details (a chamberlain that’s just a head and torso, beetle knights, a halfling merchant called Pinwheel). The perfect blend of whimsy and wonder and realism.

Not at all, come on in!

A set of procedures for overland travel built out from the small optional rules section in the book.

I can imagine a lot of folks will need rules like this to handle a set up outside of the core conceit of “big city, underworld underneath it,” so this is a huge service to the community.

Perhaps! To make a Worm Jam entry, I had to cut a lot of content I had planned. The shrine was initially just one room in a larger dungeon. I bet these ideas will eventually be refined and sold as a larger product.

Do you know the bright Infection from Hollow Knight? Do you want to give it to your players in His Majesty the Worm? This module lets you accomplish that wish!

A fishing mini-game improves every game. This one is a fun one that uses tarot cards. Pull it into your His Majesty the Worm game, or use it as a fun tarot minigame with any game of your choice.

The module is called “Psychic Divorce Frog.” There’s a monster called a Broodmother that can generate an “Aura of Divorce.” There’s also a monster called “Bloodstealer.” What more do you need to know to pick up this game?

In actuality, this is a cool introduction to a setting where life outside the dome is post-apocalyptic, with a cool dungeon to explore. The layout is great and very usable. Very worth checking out.

A fantastic drop-in-dungeon for His Majesty the Worm, featuring a devilish count holding an eternal party inside a time bubble in the Underworld. The information design is top notch, love the way the rooms are laid out and interactable features are detailed.

Also, the satyr is a fantastic new monster, stealing this for my games for sure.

This module not only has a new kith, but a new, open-ended approach to learning talents. The additional talents are clever and would be a welcome homebrew in any His Majesty the Worm game.

This dungeon is a great example of how you can take the components offered by the core book of His Majesty the Worm (some idea seeds, some Dyson Logos maps, some monsters), and combine them to have a dungeon level.

The art is incredibly charming.

This is one of the best dungeons I’ve read in 2024. It is jam packed with cool ideas–weird, memorable, gettable–perfectly executed. The art and layout are top notch. I would love to buy a physical copy of this dungeon at some point.

This supplement introduces three new schools of magic, and each are incredibly tightly written and well balanced with the rest of the game. The idea of prestige paths for adventurers is also a really good idea for a game where questing and exploration changes your character. I’d endorse this wholeheartedly as house rules for any His Majesty the Worm game.

A handful of new kiths and kins with lots of versatility. Great flavor, really strong writing voice.

Go nuts

This is cool, I like the tactile feeling of how the cards are dispensed.

A drop-in dungeon level, with an associated bounty, for your mythic Underworld. The time trap hook (detailed in the description) adds an interesting scenario for play groups who enjoy solving story-based puzzles. Well laid out and smartly written.

“The moon above holds a great treasure: the key to heart’s desire. Problem: the moon’s way up high. Solution: everyone here knows that when true love finds the thrones, the moon will descend once more. Problem #2: the thrones are currently occupied by two of the world’s biggest haters.”

This level of writing is consistent throughout the dungeon. A whimsy reminiscent of Fallen London, with solid dungeon-design principles underlying everything. Solid recommend to put this level in your His Majesty the Worm Underworld.