Hey, hi. Very observant! But I don’t think that the PDF itself was updated since 2024. The update might be reflecting some other “game updates” like the image about the Silver ENNIE.
riseupcomus
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Hi there. Yes, a reprint is in the works! Just battling some serious logistics with printing books and international shipping right now. You can sign up for an email from Exalted Funeral when it’s back in stock, though!
Check out Name This Alchemical Book. Open it in Adobe Acrobat. See if you can find the hidden secrets. Might be something there you like.
Folks in the Worm Discord have made pretty robust Dungeon Meshi subsystems as well.
Hey there. Thanks for picking up the game!
The Camp Phase is an important part of the cycle of gameplay–using your Bonds to heal Wounds and recover Resolve. During the Camp Phase, you need to eat a ration. Because of that, rations (like torches) determine how far into the Underworld you can explore, and raise (I think) interesting questions of restocking in the Underworld by hunting or butchering monsters.
From just glancing at this module, I could tell that a lot of work was put into the art, writing, and layout. I could also tell that it had a totally unique premise. I had to sit down with my reading glasses and squint to grok what was going on here.
My efforts were well rewarded. This is a totally unique idea for an adventure, I don’t think I’ve ever seen anything like it.
In the City, there’s a bar (the titular Four Humors Bar). Its proprietor makes magical liquor out of distilled spirits (like, SPIRITS, not alcohol). Beneath the bar, these spirits are running amok.
The players’ goal is to retrieve all the liquor worms from the different spiritual factions underneath the bar. This can be done totally through solving the “social puzzle” of the relationships between the factions. A super neat idea that replaces the normal “water beats fire” elemental puzzles in dungeons.
If they can get all five, they can even take over running the bar. How cool is that?
Combined with a great map, this module really is something special.
An interesting supplement, that brings the idea of card oracles (reminiscent of classic tarot cartomancy) into play. Each card has a different oracular meaning if upright or upside down. If you were disappointed that the core supplement of His Majesty the Worm had less cartomancy than you were expecting, this supplement is for you.
The twist is each of the cards are totally unique, new cards–with GORGEOUS art. Really compelled by the art.
A solid, well-built dungeon. It is grounded in the actual spaces a monastery might have (cantor’s tower, scriptorium, sacristy), and then expanded with wonderful details (a chamberlain that’s just a head and torso, beetle knights, a halfling merchant called Pinwheel). The perfect blend of whimsy and wonder and realism.
The module is called “Psychic Divorce Frog.” There’s a monster called a Broodmother that can generate an “Aura of Divorce.” There’s also a monster called “Bloodstealer.” What more do you need to know to pick up this game?
In actuality, this is a cool introduction to a setting where life outside the dome is post-apocalyptic, with a cool dungeon to explore. The layout is great and very usable. Very worth checking out.
A fantastic drop-in-dungeon for His Majesty the Worm, featuring a devilish count holding an eternal party inside a time bubble in the Underworld. The information design is top notch, love the way the rooms are laid out and interactable features are detailed.
Also, the satyr is a fantastic new monster, stealing this for my games for sure.
This supplement introduces three new schools of magic, and each are incredibly tightly written and well balanced with the rest of the game. The idea of prestige paths for adventurers is also a really good idea for a game where questing and exploration changes your character. I’d endorse this wholeheartedly as house rules for any His Majesty the Worm game.
“The moon above holds a great treasure: the key to heart’s desire. Problem: the moon’s way up high. Solution: everyone here knows that when true love finds the thrones, the moon will descend once more. Problem #2: the thrones are currently occupied by two of the world’s biggest haters.”
This level of writing is consistent throughout the dungeon. A whimsy reminiscent of Fallen London, with solid dungeon-design principles underlying everything. Solid recommend to put this level in your His Majesty the Worm Underworld.










