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Risenth

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A member registered Feb 13, 2021 · View creator page →

Creator of

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There are some anti-frustration mechanics in place depending on what achievements you have, they are a little overtuned right now and i'll fix that on the next update, but it will help you get the opponents you need so the game doesn't turn into an RNG grind fest.

Sorry, when I said 'four of a kind', that means you need to get four of the same number (or letter).

Yes, i'll improve the rules section on the next version, thanks for the feedback!

You can grab a baton on the start of your turn when you get a four of a kind, or when an opponent gets one and starts the 'baton rush'. If someone else gets it first, you have to grab a baton before they all run out. I'll work on improving the rules section to make this clearer, thanks for the feedback!

Thanks for the feedback! I'll add the speed option in the next update, as for the art, i'm trying to improve my limits little by little, so i hope that with each new character i can show the improvements i'm aiming for.

Thanks for the feedback! i'll try to improve how i distribute the weight between stages so every stage feels more impactful.

Sorry, i forgot to mention in the instructions that you can only grab a baton at the start of your turn. As for the timers, that is part of an anti-frustration mechanic that increases the opponents minimum and maximum response time after you've already won a 1v1 against them. This is to prevent an RNG fest to get the achievements (times get back to normal ranges after you get them all), but i might have overtuned it too much. I will fix this in my next update.