Yes, I was able to replicate the issue, and it's because of what you mentioned. It happens because there's only one of each card available. I'll increase the number of cards in play for the next update.
Risenth
Creator of
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You can grab a baton on the start of your turn when you get a four of a kind, or when an opponent gets one and starts the 'baton rush'. If someone else gets it first, you have to grab a baton before they all run out. I'll work on improving the rules section to make this clearer, thanks for the feedback!
Sorry, i forgot to mention in the instructions that you can only grab a baton at the start of your turn. As for the timers, that is part of an anti-frustration mechanic that increases the opponents minimum and maximum response time after you've already won a 1v1 against them. This is to prevent an RNG fest to get the achievements (times get back to normal ranges after you get them all), but i might have overtuned it too much. I will fix this in my next update.
