Hey pranksters! Solyn here from RiotMill 👋
Thanks for diving into our Mall Maul Prototype—here’s an extra dose of details on what we’re sharpening before the next round of mayhem! Everything’s super early, so expect slip-’n-slides and surprises as we go! 😜
🔧 Top Priority: Polish the Basics
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NPC Shoppers & Player Movement
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Smooth, natural wandering paths
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Snappier acceleration, turning & camera feel
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⚙️ Core Features
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4 Mall Cops vs. 7 Shoppers
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Tug-of-war style teams: Cops chase & detain, Shoppers ignite and escape the riot
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Prank & Score System
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Shoppers smash displays and loot to raise the riot meter
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Cops tackle & detain to bring it back down
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Extraction Phase
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Once the riot meter maxes out, Shoppers have one last timed dash to the exits before lockdown!
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Multi-Floor Mayhem
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Escalators, secret vents & balconies for high-speed chases
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Dynamic Hazards & Power-Ups
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Random fire alarms, blackout pranks & confetti bombs
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Loadouts & Customization
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Silly hats, neon kicks & trick-item loadouts
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🎨 Long-Term Vision
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No formal community game modes… yet!
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We’re focusing on tight 4v7 PvP first
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Maybe LTM modes later (think seasonal flash-sales, one-off chaos events!)
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Full-Art Makeover
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Final mall décor, polished animations & immersive soundscapes
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What a Match Feels Like
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🛍️ Spawn & Roles: You and your crew split into 4 Mall Cops or 7 Shoppers
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🚨 Fuel the Riot: Shoppers smash and loot to fill the riot meter; Cops tackle to bring it down
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💦 Mall Mayhem: Foam sprinklers, runaway carts & panicking NPC crowds everywhere
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🏃 Extraction Phase: When the meter maxes out, Shoppers sprint to the exits before lockdown!
Every round is a wild tug-of-war of destruction, detainment & dash-for-the-exit mayhem!
Everything here is WIP and may tumble (literally!) as we fine-tune the mall madness. Thanks for hanging with us—your feedback shapes every slide, sprint & surprise! 🙌🛍️
— Solyn @ RiotMill
