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Rin

62
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A member registered Oct 17, 2021 · View creator page →

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Yea I played it :) reminded me of snek games I played back in school

Damnn, did not expect rebindable keys in a jam. Neat. hmmm space ducks .. sounds intriguing

It would be interesting if I could spin stuff while standing. Also some enemies could cut away from thr laso so its not that op. But overall I had fun playing this :) I'm wondering if Lazo reunites with his familyu again. My couldnt do it... Valhala is a harsh place :D

Very catchy! I suck but still managed to get 10 after 5 mins of trying. Have not seen anything like this in the jam yet. Unfortunately the trail in screenshots didnt show up on my machine idk why.

cute little duckling <3, but pleeaase add jump to space. Having it on Z is very evil design :D

Cant get the hang of the main mechanic. Visuals are stunning though!

Bonk bonk :D pillow heads that try to sneak through bonking are cute , I don't want to make them cry though :'

cool shooter, what tech did you use to make it? I dont recognize the engine

Cool, you have a similar idea to ours! :) You managed to polish it more than us

So we finnaly have the track uploaded if you want to check it out :D https://youtu.be/4M3lK6WZqfY after jam I'll upload a bugfix

Slimey looks cute :) and I learned how to sort trash :D

Cant believe I played it until the story :D very fun concept and good to play on a drawing pad. I had so many firends over too!

Love the racing!

Cutesy art, expected some kind of wild racing on mobius strip and got a chill trading game instead. :) I don't mind, good job.

Can I compete for the longest time instead? :D I got stuck before finish line a bit and had to backtrack so much. Because it was uphil :D 

Looks very polished and great concept Loved the Texts. I got some soft lock after failing to clear wave and couldnt restart the wave :/

A speed up button would be nice.Otherwise nice chill game :)

I liked the novelty of it but please dont add accelarion and deaccelarition into precision platformer ever. The frustration is inase :D 

I liked the cow and burger stacking on my boxie car. Unfortunately I suck at drifting :D 

I'm glad I chose the easier option :D nice original mechanic. Some of the actions lacked SFX. And I would appreciate more control over the boat. So I can at least swim around the rock Im hooked(lasooed?) to. But I managed to get the hang of it and reach the end anyway :) 

Neat one :) I would allow for multiple runs and loops that stacked. One could then experiment with how many they need.

Ugh it would help to see what happens after I move. It felt a little clunky. But maybe I just suck :D . The beats and art was cool. 

Ouh yes, ducks!  Fun little game :). The painted HP on the side of the loop was intentional bait?

A bit disapointed there was no skiing mechanic when I saw all the skiis but the loop part was interesting, it could be explored a bit more. :) Are there any hidden clues in the laboratory? 

Avarage hacker wouldnt reply so I'm trying it out now! if you get my cat collection feel free to sell it on dark net :D

I wish there was at least shooting AI randomly solo

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Ouhh yes, I see this and I am sold :D

pic

Love the shaders and the concept! a little similar to our :) I found that some walk can be walked through and I got stuck here.... dont ask me how I got there :D

The lightning spell is quite well made

nice artstyle a cute little racing game, feels a bit empty without sounds though

I've got a virus warning, should I be worried? 

Thanks a lot! yeah upgrades upgrades! :D

Thank you for the kind words. We plan to expand on the idea a little bit to see where it goes :) 

Cool game! we have similar concept but ours is flipped. You chase fish and in yours  andyou run away from them in ours :D 

Cool concept! and neat style :) Did you use procedural generation? what alghorithm?

Yea, its true, we have some ideas to solve this issue if we try to explore the concept more. Like giving armor abilities so that you can ram through the enemies risk free to close the loop. Also tapping more into luring enemies into traps you set up

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Thanks for reply, I might give another try after work :)

Thanks for your feedback! I'm writing down ideas and bugfixes :))