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A member registered Nov 12, 2016 · View creator page →

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Sure, no problem, hit me up! I’m for sure curious about it, depends on if I can manage it time-wise mostly, I’d guess.

Discovered another occurance of “canban” in the tutorial, following text:

"You can click on the nodes and lines in the gantt chart, to directly go to the task (canban)"

Thanks a lot for providing the build!

Starting the application, clicking through things, reading tutorial, adding an own project, generally adding/changing/deleting data in available sections - all works.

I encountered a crash when trying to change the title of a journal entry, but on reloading (no data lost btw, nice!), renaming an entry worked as expected.

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Hey, you mention a linux export which you cannot test; I can’t find it, in the zip is just an .exe and a .pck

Am I looking in wrong place?

I wonder, was it you who made the Seedship port for Ubuntu Touch/UBports back in the day? Would that be possible for Chiron Gate too? I’m not sure if they can/want to handle paid apps though.

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It indeed is related to the app, opening the index.html in browser worked and provided also audio. Re-downloading is actually not required (just mentioning for other people running into that problem).

Thanks for the super quick response!

Edit: Deleted the boring system stuff out of my initial post for brevity. Also opened a github issue for that.

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Just started to play, noticed I don’t have any sound. All other audio on my system works.

It’s a Linux Kubuntu 20.04 desktop system with headphones (USB cable). I tried restarting the app (launch via itch desktop app), and restart my systems’ plasmashell, all to no avail.

Looking into the games’ directory, I see the track names are capitalised and with spaces - do you refer to them as lower case, maybe? Windows gives more leeway than Linux on that matter.

Let me know if you prefer to handle that on some other place!

My answer got deleted when I decided to make a video of it xD So in short, I get the hint about Escape (from itch itself I think), but it doesn’t work.

In the video it sadly doesnt show my mouseclicks, I try to MMB-click on the tab to close it, then left-click “+” to open new tab. In menu “close tab” luckily works.

But, Vivaldi does a lot with its UI (that is why I use it:) ), and it may not occur anywhere else, so if it’s hard to reproduce and fix, just don’t bother:)

Generally, I like your way of doing it; that I don’t accidentally get the right-click menu showing up while playing or similar things.

Wow I had a lot of trouble getting the game’s tab to close, but beside that a fun and challenging concept!

Just yesterday I heard that Anton Petrov, a science youtuber, suffered the same fate. Having no kids, I have no idea all I can say, I’m sorry for both of you.

do you update itch version as well?

That’s already pretty fun, the axe mechanics are cool, and the trap+door combo as well.

A fantastic comment for a fantastic game

The game is a bit too easy imo, but otherwise a lot of fun.

Can’t believe I played the whole thing :D

The whole mechanics work much better than I expected from the description. Seeing a visualisation of the route in the end would be nice maybe.

Interesting tool, I played with it for a while, and I can see how you are supposed to work with it. Good for giving inspiration!

If you keep making a HTML5 version, that could sit nicely on (would be a good alternative to me since there seem to be only Win/Mac Versions on Steam) - or do you plan a Linux build as well and I just missed it?

You are correct, it is indeed cookies, especially 3rd party cookies. Not sure why Seedship worked in first place, but may be possible I played it on your website, not on itch.

So if anyone else is having this problem: Click the lock icon infront of the URL in the adress bar, go to “Cookies”, then select and allow the one containing “” (that’s for vivaldi and probably works for other chrome-based browsers).

Thanks for the helpful hint and sorry again for ranting about SC on your games’ page! :D

Same for me, on Vivaldi. Cookies are allowed, though. It is some privacy setting I cannot find or disable, not sure what exactly.

It is sad that the Twine or Sugarcube authors ignore this problem, though it exists for years and people regularly report it on the Twine discord. I can access local storage fine, and other websites/games can do to, e.g. Paperclip AI. It should be possible for Twine to get it right, too.

John Ayliff, your game Seedship does work fine though. Is the difference that you do not use any save features there?

Sorry for the rant, it’s just so unnecessary and disappointing.

Fun! And difficult (just as the tag says :D)

It does, thanks!

Super easy to get into, had a lot of fun going through the levels, until the squirrels decided it’s enough.

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Hi, thanks for the linux build first of all!

On my first run I was attempting to make a big load of money then it unfortunately crashed. On following attempts, it crashed very early, for example when leaving and re-entering a port.

I hoped I could provide some helpful information by running from console, but that didnt yield any error-related info sadly.

Edit: And forgot to mention that the settings will be reset to default when I leave the settings-menu. The file permissions on the config look ok, though. I edited it directly in the end, just wanted to mention.

Now I try to get back to playing and attack some ships to see how you made the fights :D

fun and challenging! The html-bug makes it more like extra-hard mode:)