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riidom

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A member registered Nov 12, 2016 · View creator page →

Creator of

Recent community posts

(1 edit)

Could it save to localstorage, maybe?

More fixes

  • clicking a crossing won’t select all possible edges anymore (which one it selects is not very clear in this case, so best is to not do that)
  • game stuck fixed now for real?

Nice! Two small controller suggestions: Make a toggle for Y-Axis inversion, and could jump be also on Num0 or RCtrl? That’d be good for left-hand players.

(2 edits)

Update

  • Fix: Game doesn’t get stuck on computer turn anymore - or does it still
  • Update: Mobile friendly
  • Update: Improved help text

Hey could you make a short gameplay video maybe? I kinda would like to see how the graphics feel when in motion. Thanks!

The blocking customers are intended. You cant just sell corn all the time :D

I admit I was just lazy :D

Now it would be nice if we can tell Billy to farm the carrots! And something about the customers, when you can’t fully serve one who wants carrots, but have tons of corns on your back, it would be nice if they dont block the whole line, somehow. And the tractor could feel a bit more vehicle-ish! And what is inside the hut, I also wondered.

Just some random ideas:) I found the game fun to play as well!

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(on Linux, Vivaldi; in Firefox and Vivaldi-Incognito it works) - I guess it’s something on my side, tried deactivating extensions too

I’m getting a

Uncaught SyntaxError: Expected property name or '}' in JSON at position 4 (line 2 column 3)
    at JSON.parse (<anonymous>)
    at mi (index.ts:56:45)
    at KS (index.tsx:25:23)
    at yM (dialogs-manager.ts:5:26)
    at main.ts:26:15
    at main.ts:46:1
    at index-ad0u-PCJ.js:1:252
    at index-ad0u-PCJ.js:1:258

in console, right after the excalibur ascii sword

Thanks!:)

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Oh, it’s done nice:) You can send it to: ***

Let’s see if it works with proton!

Difficult!:)

With v1.5, I think it is too easy now? My runs on older versions didn’t feel particularly successful (didnt count my steps unfortunately).

Now though, I was basically unable to die.

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Would it help if you have two full lines of text? From eyeballing it, if you move the 3x3 grid upwards a bit and the player a bit closer to the grid, there should be enough space at the bottom, I think.

But in any case, this is a lot better already!

Love this sort of game! Some feedback:

Some status messages about who I just fought (also listing their skills and weaknesses so I can learn the icons), or about what I just picked up, or when I just visited a shop. I felt at times a bit clueless about what I was hopping on.

Yea, that’s pretty fun to play. And hard!

Works well on Linux!

Oh my god! Just saw this now thank you xD

Hey Comigo, had a bit trouble to find a way to reach you, so this comment it is. On your page https://comigo.itch.io there still seem to be two old discord links. Was checking the forums today and found a thread where you asked for appearances of old links, so there you go:)

super fun

Looks great! I wonder what normal maps would do with some dynamic lighting.

Saving scores would be a good addition. Other than that, game is great, love this genre.

This is going to be fun :D

Danke, der Hinweis hat geholfen. Nach diversem Rumprobieren hat folgendes funktioniert, für andere caprice32-Neulinge:

Slot 0 leerlassen, in Slot 1 amsdos.rom, alle anderen leerlassen. Hoffe dass das einigermassen allgemeingültig ist.

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Hallo! Ich versuche das Spiel unter Linux mit caprice32 zum Laufen zu bekommen. Ich habe deinen Screenshot mit den Winape-Einstellungen gefunden und das so lala in die Optionen von caprice übersetzen können. Wenn ich run”intro eingebe, bekomme ich

Press PLAY then any key:

Nach Tastendruck passiert gar nichts weiter. Funktioniert da was nicht, oder mache ich einfach einen Benutzerfehler (es ist so lange her..)? Wenn du einen Tipp hast, wäre klasse!

Edit: F4 (Play-Taste-Simulator) habe ich gefunden, hilft leider nicht.

That was really a nice experience.

Not sure if you plan to work on that, but there is two things that came into my mind:

a) Display the side effects applied to a tower, caused by other towers (and in some smart way, which tower is causing it).

b) In addition to adding a tower between rounds, let the player ontop of that move a single tower, and/or re-shuffle the side effects of a tower.

But yea, if you are done with the game, np, it’s fun to play as-is for sure!

I saw your car at the ground of the lake

I think the matrix room is set to private.

So from what I have heard, you don’t wanna speak it out to not draw its attention to you.

From my most vague understanding, this is similar to the habit of not speaking out the words devil or satan in christian communities.

I have never seen anyone trying to censor the words devil or satan (IMHO would be a herculean task anyway). So draw your own conclusions from here.

Hey congrats to release! A screenshot on the store page would be amazing, actually.

You are correct! Eventually I found it after a while :)

Where is the last one :-(

Do you plan to upload a bit of footage on youtube, when it’s ripe? Can’t quite imagine the gameplay currently, following nontheless!

New upgrade screen is much better:)

How embarassing - my first thought was, “Oh, somebody cloned Tiny Islands” :)

Sure, no problem, hit me up! I’m for sure curious about it, depends on if I can manage it time-wise mostly, I’d guess.

Discovered another occurance of “canban” in the tutorial, following text:

"You can click on the nodes and lines in the gantt chart, to directly go to the task (canban)"

Thanks a lot for providing the build!

Starting the application, clicking through things, reading tutorial, adding an own project, generally adding/changing/deleting data in available sections - all works.

I encountered a crash when trying to change the title of a journal entry, but on reloading (no data lost btw, nice!), renaming an entry worked as expected.