It seemed to be some kind of softlock ? After retrieving the first part and moving to the next room, I couldn't start the conversation with the NPC and also couldn't continue on. It was only a one time issue though and went away after restarting
RifRaf
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PIZZA TOWER REFERENCE RAHHHHH
Seriously though, this game nails the fast-paced gameplay style with a moveset that is so much just to let rip for long stretches. My only cavet would be that sometimes after running into a wall, you move in the wrong direction until resetting the movement inputs. Other than that (honestly minor) issue this was a stellar experience!
HOLY-
this artstyle is gorgeous, this may be my favourite looking game in the jam so far honestly. The gameplay and core concept is so cool too, I didn't realize at first what the controls did, so I was wondering why the I wasn't moving until I switch directions and my jaw dropped lmao, such an awesome game
We often don't give enough credit to the art form of gaming for all it manages to accomplish; they can create whole worlds, tell whole narratives, and evoke our strongest feelings and challenge their players and their perspective on the world around them and within. This holds especially true for the incredible wheel experience, a triumph in not only the indie gaming scene, but the entire industry as a whole. The transcendent story told through its immactulate gameplay marks a foundational shift in the way people will develop and experience video games. It will forever be remembered as the cultural redefinition it is, and will stay with me for as long as I live.
The presentation and artstyle are so nostalgic, it reminds me a lot of the aesthetic of classic DS games! My only major cavet would be there's no real indication if you're doing the minigames right, some visual detail to indicate you're spinning/drying right would help a lot. But overall, this a pleasant and very enjotable game.

