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RifRaf

54
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6
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3
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A member registered Jan 01, 2025 · View creator page →

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It seemed to be some kind of softlock ? After retrieving the first part and moving to the next room, I couldn't start the conversation with the NPC and also couldn't continue on. It was only a one time issue though and went away after restarting

PIZZA TOWER REFERENCE RAHHHHH

Seriously though, this game nails the fast-paced gameplay style with a moveset that is so much just to let rip for long stretches. My only cavet would be that sometimes after running into a wall, you move in the wrong direction until resetting the movement inputs. Other than that (honestly minor) issue this was a stellar experience!

an absolutely hog-wild experience that is incredibly well polished and in-depth for a game developed in only seven days. The artstyle is incredible, especially in the varitey between the title screen, opening comic, and main game. Great job!! 

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A really fun experience with a stellar artstyle and absurd and well-written cast of characthers- I ran into one or two minor bugs but otherwise this is a very polished game and one of my favorites so far!

HOLY-

this artstyle is gorgeousthis may be my favourite looking game in the jam so far honestly. The gameplay and core concept is so cool too, I didn't realize at first what the controls did, so I was wondering why the I wasn't moving until I switch directions and my jaw dropped lmao, such an awesome game

A game where you fight enemies on a disc that you can spin for an advantage is such a SICK idea!!! The game could use some more visual effects to indicate things like hitting enemies and just more polish in general, but the core concept and gameplay is so much fun! 

"#bad" SONION what do you mean this is peak

a very enjoyable experience that is easy to understand but insanely hard to master, with some truly amazing characther desings to boot ;D

hey this is a pretty sick ga- A GRAPHING CALCULATOR???

Fun concept with a great presentation! I faced a couple of UI scaling issues but otherwise it was a very solid experience

This was a fun one! I love the presentation, and the gameplay is simple but addictive! I love the mechanic of everything going slow-mo when spinning, it makes the way more engaging. 

It is a little difficult to get the hang of, but one I understood what was going on, I had a blast with this one, it's such a cool concept and the variety of gears available is impressive for a game made in a single week!

Simple yet really fun to control!! I'd love to see this game expanded with some more mechanics and levels. That along with some visual polish would make for a great full game!

I love how this game looks, the characther designs along are so much fun! The gameplay was a little confusing, I feel like a more in-depth tutorial of the main gameplay would've helped a lot, but besides that this was a fun one!

It was a little tricky to understand the controls at first, but I had a lot of fun with this one once I did!

This was a really cool idea and interpretation of the Jam theme, and a really fun platformer! My only complaint is that aiming the webs was a little tricky at times, but otherwise I had a great time with this one.

I came for the spinning gears, stayed for the deep and meaningful story. probably one of my favourite games I've seen yet

This is a fun one! I love all the possible combinations the three wheels can create, and overall the game has a very charming astethic and sound. Some visual polish like some more effects would be my only suggestion really, this is just a really solid and well-made game!

I'm a sucker for this kind of puzzle game, so this was right up my alley! The only issues I had were very minor (some background UI scaling issues) but it didn't effect my experience too much. With a bit of polish and more levels I could see this expanding into a full game!

This is a really cool idea for a platformer!! My only cavet would be that the fan moves way too fast, which made it tricky to land jumps. However it's still a fun game with a charming presentation

I love the aesthetics of this one (the sound design especially) but the game could use some more polish overall, and I struggled a bit with getting the controls to work. Still though, with some polish this one has some potential!

I love the extra depth of the pool mechanic (pun intended) where you can get a great combo lined up at the risk of cornering yourself against an army of children

In general this is just a really fun game and one I'd love to see expanded upon.

This was a really satisfying one to play, slowly getting bigger and being able to envelop bigger objects is such a fun mechanic! I'd love to see this idea expanded on, maybe changing up the shape of the level, adding some obstacles or just more things devour.  

Fun idea with a great execution! It lacks a bit of polish (but to be fair that's the case with nearly every game in a jam) but it almost works with the aesthetic of the game to make it more fun and absurd. Overall just a really solid ga- TUNG TUNG TUNG SAHUR??

I like the idea behind this game, and some of the visuals are very cute! I had a bit of trouble getting the game to work through. But with a bit more polish I think this could be a solid game!

Really satisfying puzzle game! I enojyed the level design and mechanics, and I think with a bit more polish this could be a great full release

We often don't give enough credit to the art form of gaming for all it manages to accomplish; they can create whole worlds, tell whole narratives, and evoke our strongest feelings and challenge their players and their perspective on the world around them and within. This holds especially true for the incredible wheel experience, a triumph in not only the indie gaming scene, but the entire industry as a whole. The transcendent story told through its immactulate gameplay marks a foundational shift in the way people will develop and experience video games. It will forever be remembered as the cultural redefinition it is, and will stay with me for as long as I live. 

A solid collectathon with intuitive controls that make jumping around with this lil bug so much  fun 

Probably the most unique idea I've seen done for this Jam so far. Such a fun experience! 

The presentation and artstyle are so nostalgic, it reminds me a lot of the aesthetic of classic DS games! My only major cavet would be there's no real indication if you're doing the minigames right, some visual detail to indicate you're spinning/drying right would help a lot. But overall, this a pleasant and very enjotable game.

Such a cool concept and fun execution! I did struggle to run it on browser mode though

Such a cool idea! I'm surprised I haven't seen any other of these puzzle games in the Jam yet. I feel like the game could use some polish and more levels but overall I enjoyed it!

a simple yet intuitive game with an absolutly cinematic ending I don't think anybody saw coming

Simple premise yet very addicting! Plus I love the art style and tone overall

This is such a cool idea!! I'd love to see this expanded on, it would make a killer full release 

Simple yet very addicting! Having to focus on the colour/name and the direction of the wheel is a cool idea, but since there's no time limit or incentive to go fast, it can be pretty easy. An incentive to go faster would be a great addition 

10/10 for the death sound alone

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It's a little tricky to get into it, but it's such a unique game with a cool gameplay loop and an amazing presentation!

Such a cool concept for a game! I'd love to see this expanded out more

I love this game so much hehe, it's such a unique and out-there concept that manages to still be fun!

A really cool concept that was executed well! My only major gripe are the ground spikes, they're very hard to spot so most times hitting them felt a bit unfair.