thank you for playing, i appreciate you noticed the detail !
Riff Orbit Studio
Creator of
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at first i found the concept really great, and it is, and the art is really just fitting perfectly, however, the game is waaaaay too hard, i honestly try harded for like 30 minutes and couldn’t do more than a few jumps before failing. i would either make a navigation raycast, or reduce easily by 2 the speed of the game
the game has a great immersive potential, i think you should focus on lore and storytelling, cause there is already an ambiance. now, it needs more on the ambiance and feeback side, especially sound effect for collecting items, a background, and maybe a bit of details in the pixel art, aat least more than just black screen with tiles
Such a great review 😉 really detailled and helpful, if i may, i have some explanations to provide to some of the bad points :
For the sound design… well the sound designer kinda left us alone 😅 that’s was really tough and we are really sad that we don’t have any sound, i agree that you loose a lot.
For the run button…there actually is 🙃 i guess we kinda forgot to put it in the controls(it’s ctrl)
For the settings button, it’s actually because we don’t have any settings, but it’s there by default and i forgot to remove it
For the end…well yeah, therés no button, i kinda « forgot », i say kinda tho, because, as for a lot of things, we really missed time(i mean REALLY like i created the lose and win scenes 20 minutes before the end, so i didn’t tough a button for losing and winning was worth to lose the jam submission 🥲)
hi ! im so sorry for the time, i didn’t checked the comments since then, no worries about finding the solution, i understand, im letting you a hint below, and a spoiler at the bottom :
Hint
every objects can be scaled, knowing that, there's a pot with brambles, i wanted to highlight it, but there is a key bellow you need to grab, but the brambles are on the waySolution(spoiler)
you have to scale up the magnifying glass and put it on the pedestal to burn the bramblesah sorry i just spent 30 minutes replying but i didn't saw your answer X), yeah that's totally this, i think that's a good point you can keep in mind for the future, for us french game dev, this feature is a bit "obvious" because we just can't dev games without it(because majority got a WASD) but ifyou are using the english layout it's normal you may not have heard about it, anyway, happy to give some unusual feedbacks :)
PS : no matter your layout, you can play our game, just in case you get interested 😁
basically, as a french, i'm using the french keyboard, wich use a azerty instead of qwerty layout, 99% of the time the problem with gaming is that the classic wasd become zqsd, i'm assuming you didn't knew about that, so maybe that's something interesting for you in the future, unity input system is normally handling this, means that if you type for example "Z" in a french layout, the game consider it by it's position on the keyboard, so it will be considered the same input as a "W" from an english layout














