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Ridigel

7
Posts
A member registered Jun 04, 2024

Creator of

Recent community posts

PEAK! We did it, ladies and gentlemen. Finally, after all these years, gaming has been solved!

Quick ProTip: our eyes have built-in edge detection that relies on brightness rather than hue. So when you have two adjacent colors of different hues but similar brightness, like the blue player and the brown road, or the brown road and the green grass, it looks very jarring

I would love to play more of this! It looks hard while being very forgiving. The controls work exactly as I would expect them to. There were some very interesting jumps that were super satisfying to get through. The music starting along with the crumble is extremely cool

true, I always forget how skewed my perception of difficulty is. I wish I made easy more lenient

Thanks for the comment!

My playtester actually used NecroDancer music with carefully selected BPM to get a good rhythm for the inputs, but it held him back since in easier places it's possible to spam inputs faster. Adding music, I think, would literally change the genre of the game; and that would be super cool but I'd have to rebalance everything around that

Thanks for the feedback! Which part of the controls annoys you the most?

If it's the fact that, to simply just move, you have to press another button while holding a direction, then that's the core of the game ¯\_(ツ)_/¯

If it's how it forces you to use left hand for directions while some people prefer to have them on arrows, then I'd be willing to create a simple hack that allows the player to flip hands in future jam games.

If it's that binding actions to arrow keys is counterintuitive, then I agree, but also it's almost like playing a 3d game where arrows replace the mouse, and it's unbelievably comfortable once you get used to it

Yes, it works now

From my understanding, you removed a .zip and a .pck and replaced them with an .exe in the update? the .exe doesn't work on its own for me, here's the exact error I get:

Error: Couldn't load project data at path ".". Is the .pck file missing?
If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).

From which I assume you should either enable the "embed pck" checkbox on export settings, or provide the .pck file to download