You have an incredible backbone. The mechanics worked really great together, the puzzles were smart, and the amount of content you managed to add in a 4 day jam, is so good. Very nice game!
Ricos24
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I really liked the chaotic gameplay of having to balance everything together, especially in the first gameplay, where you don't really know how each timer is reset. If I'd change anything, I'd use a font that is a little easier to read since you have to read a lot of timers at the same time, and time is crucial. But maybe, that added to the difficulty and the chaotic panic it causes that made me enjoy it':-) Great game! (also, how you managed to make such a polished game in only 4 days, is beyond me)
It was a very fun concept. I really enjoyed the gameplay and the upgrades after every round where really satisfying. There was only one aspect I had a problem with. The spawn rate. There were rounds I would play and have to wait 10 seconds for the enemies to start spawning, or there were rounds I played perfectly without getting hit, but I'd still lose because not enough enemies were spawned for me to beat, in order to go to the next wave. Since the time is your health, and your enemies are your points to pass the wave, it felt very unfair, because even if you play perfectly, you could still lose. But you have a really good base. I had a lot of fun maneuvering around enemies while shooting them, and only having one quirk (which isn't even a bug) on a 4 day game jam, is a major win. Good job
Really nice game. I really enjoyed the controls, it was really satisfying controlling the ship. If it were me, I would give the player a little less health to urge the player to pilot without constantly crushing, but at the same time give a little more fuel, to allow them to make those maneuvers, without crushing. Nut that is more of a personal preference, I see a lot of other people in the comments liked the generous health. Overall a very good submission. Great job
When I accidentally fed one frog to another I was shocked!! I encountered a bug, when I fed a frog 2 fruits too quickly, the food would count as one, but this kind of bugs are very normal in a jam, I just waited for the animation to end before I fed them. Fun little puzzle, congrats on managing to finish this Jam
There where a lot of fun rooms, and it was fun to explore all the dungeons on my first run. The one thing that I would change is the spawn rate of the stairs, because at one point I got them back to back, and when I lost, it was a bit tedious to have to wait 20 seconds just to get to the platforming stuff again. That being said, the artstyle and the music is very good, and it was a well made for a 4 game jam. Nice Job
Thanks for bringing the sprint glitch up. It happened to me too while testing the game, but I just thought my keyboard was acting up:'-) I really wanting to add those polishing touches, like sfx and some particles, but run out of time unfortunately. Thank you so much for taking the time to play my game, and give me this AMAZING feed back! Have a fun Jam!
Once I realized there was a double jump, that was it. The mechanics were really smooth and rewarding (and I dont know if you intended it, but I really liked finding was to double jump and skip a few parts of the level to get a better time). The only bug I encountered was that sometimes the shadow underneath the player would disappear, but considering you mad this game in 12 HOURS!! And only had one bug, that is really impressive. Great Job
The sound effects combined with the visuals made it really satisfying to play. The only thing that I would change, I probably making the health and the time left a single variable, and have a little time taken every time you take damage instead, because it was kind of hard for me to track both health and time at the same time. That being said, I liked the chaotic feel the endless mode had :)
It is a super cool concept, I enjoied so much. The only thing is that I believe it is a bit too difficult. The enemies fire really quckly and spawn at a rapid rate and tere are times you dont have the time to react before you die. But it was not such an issue. I still enjoyed it very much. The controlls are great, the concept (I'll say it again) SO GOOD, and I also really liked the way it looked. Great job!


