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Rico_Niceday

23
Posts
1
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A member registered 38 days ago

Creator of

Recent community posts

Thank you for playing and for the likes! :D

Thanks for playing and for the feedback! :D

Great game with a high degree of completion.
All the elements work really well together — the action, progression, and even the story. The opening has a strong sense of narrative and immediately hooked me.

Thank you for playing and for the likes! :D

A very relaxing game.

It’s made up of many cute mini-games, with a great vibe, sounds, and interactions.

By the way, I might found a possible bug: if I finish a mini-game exactly when the timer reaches 0, it shows both “Right” and “Wrong” at the same time and then gets  stuck with a full blue screen.

Thank you for playing and for the likes! :D

Nice action game—the animations really pulled me into the story and were truly impressive. 
 
It was really fun to play, and it took me a while to take down the final boss. I could see many elements inspired by Sekiro, though I felt a bit disappointed when I realized that the enemy minions mainly added toughness without providing much benefit.

Thank you for creating such a great game! :D

First of all, sorry about the performance issues. I’ll look into reducing CPU and GPU usage first. Adding a proper main menu and separating data loading should already help reduce the heavy load at the start.

Regarding the talent mechanic you mentioned:

It’s actually fine for players to recruit more than 20 talents. At the start of each round, the game randomly selects up to 20 talents from the total pool and places them on the board. No talents are permanently replaced—they all remain in the pool, unless the player chooses to dismiss them or they are eaten.

I also agree that the game needs clearer explanations of its goals and mechanics, both in-game and on the itch page. That’s something I’d really like to improve in future updates.

As for audio feedback, I agree it would greatly improve the experience. I’m still figuring out how to find suitable sound assets for each talent, but it’s definitely on my list.

Lastly, I understand the concern about engine choice. Unreal is probably heavier than necessary for this project, but it’s the tool I’m most familiar with, and it works well for the 2.5D visuals I’d like to present.

Thank you for playing and for the likes! :D

That’s great advice, and it lines up well with what I’d like to improve next. I’m planning to add a hover/select feature that shows a small info panel for talents on-board, which should make planning future picks much clearer. Luckily, some of these updates shouldn’t be too hard to add, since I already have the core data structures in place.

As for audio feedback, I’m still figuring out how to find suitable assets for each talent.

Thank you for playing and for the likes! :D

The art style is impressive. Even though I’m not very good at platformers, I still enjoyed it—thanks!

The art of the game is charming, and it was a really enjoyable 2 minutes with Cici nearby—it put me in a great mood. Thanks!

The story and overall vibe of the game are quite interesting and cozy.

That said, I’d love to be able to move by holding down the WASD keys instead of clicking, and to have a skip option for dialogue before fights.

Thank you for playing and for the likes! :D

And thanks a lot for the feedback!
I’d love to add more in-game feedback, as well as clearer guidance and reactions, in future updates.

Sadly, due to the limited time, this version is basically everything I could manage to cook within the deadline—but I’d love to explore it further after the jam.

And thanks a lot for the feedback!
I’d love to add more visual and audio feedback, as well as clearer guidance, in future updates.  Because of the limited time during the game jam, this version is basically everything I could manage to cook within the deadline.

Thank you for playing and for the likes! :D

Thank you for playing and for the likes! :D

Thank you for playing and likes.   :D

With a bit of luck, the combo of Sana and Botan can definitely reach the Pop goal.

Thank you for playing and likes.   :D

Thank you for playing and likes.   :D

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Thank you for playing and likes.   :D