Thank you for playing and for the likes! :D
Rico_Niceday
Creator of
Recent community posts
A very relaxing game.
It’s made up of many cute mini-games, with a great vibe, sounds, and interactions.
By the way, I might found a possible bug: if I finish a mini-game exactly when the timer reaches 0, it shows both “Right” and “Wrong” at the same time and then gets stuck with a full blue screen.
Nice action game—the animations really pulled me into the story and were truly impressive.
It was really fun to play, and it took me a while to take down the final boss. I could see many elements inspired by Sekiro, though I felt a bit disappointed when I realized that the enemy minions mainly added toughness without providing much benefit.
Thank you for creating such a great game! :D
First of all, sorry about the performance issues. I’ll look into reducing CPU and GPU usage first. Adding a proper main menu and separating data loading should already help reduce the heavy load at the start.
Regarding the talent mechanic you mentioned:
It’s actually fine for players to recruit more than 20 talents. At the start of each round, the game randomly selects up to 20 talents from the total pool and places them on the board. No talents are permanently replaced—they all remain in the pool, unless the player chooses to dismiss them or they are eaten.
I also agree that the game needs clearer explanations of its goals and mechanics, both in-game and on the itch page. That’s something I’d really like to improve in future updates.
As for audio feedback, I agree it would greatly improve the experience. I’m still figuring out how to find suitable sound assets for each talent, but it’s definitely on my list.
Lastly, I understand the concern about engine choice. Unreal is probably heavier than necessary for this project, but it’s the tool I’m most familiar with, and it works well for the 2.5D visuals I’d like to present.
That’s great advice, and it lines up well with what I’d like to improve next. I’m planning to add a hover/select feature that shows a small info panel for talents on-board, which should make planning future picks much clearer. Luckily, some of these updates shouldn’t be too hard to add, since I already have the core data structures in place.
As for audio feedback, I’m still figuring out how to find suitable assets for each talent.
