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ricky06

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A member registered Mar 30, 2021

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This premise is crackpot theory insane, but the gameplay loop is weirdly addicting! I found myself entranced by the movement of the birds and the satisfying pogos as you hit each one, it's weirdly rhythmic. But the moment I miss one and the rhythm breaks is when full panic mode sets in and terrible decisions are made. Anyways great game, would play during long car rides


Fun interpretation of minesweeper! Maybe it was the artstyle or the uncanny feeling of the voices but I swear there was some big plot twist about to happen if you annoyed the guide so much that they turned upside down lol. As someone who notably does not play much minesweeper, my time was a solid 22:16. Overall very fun and polished, I had a great time!

Fun little platformer! Loved the artstyle and the little mouth-made sound effects, definitely gave the game a more whimsical vibe out of all of the dark murder mysteries in the jam lol. I got the the hourglass area before stopping. Maybe it was intentionally designed, but the path wasn't always clear to me, and a lot of the game was spent wandering around since the controls pretty much allow you to gain infinite height. There were some points the controls felt like it was disagreeing with me a bit, I think having some sort of indicator for when you can/cannot jump in midair would be helpful in giving some player agency (I found myself mashing the jump button a lot of the time just hoping I can jump). But overall especially for as solo week long project this was super impressive! Great job :) 

One of those games you can't even make a valid criticism about because it is eloquently conveyed through the creator's intentions... i shed a tear

This is incredibly polished and impressive for the 1 week jam limit! I may have set the office on fire out of curiosity for what would happen. This also triggered some deeply rooted trauma since my job also involves doing code reviews daily. 10/10

This brought me back to my Balatro days lol. Overall I had a good time, I managed to bluff Abe down to 1 chip but could NOT for the life of me get that final one lol, I guess RNG wasn't on my side. My only notable feedback was that it wasn't super obvious what happened after each round since there wasn't any visual feedback, I'd have to look up at the chip counter to realize whether or not I won or lost. But given the time limit of the game jam this was a lot of fun and quite polished! Thank you for making <3

Very cute! I love the artstyle, the animation and drawings are incredibly polished for just 1 week. The gameplay is simple but effective, I tend to be a jumpy person and got jump-scared a few times by the sudden threats lol. Great job!

I'm pretty bad at bullet hell games but this was really impressive for just 1 week! Love the artstyle and the gameplay loop is a simple roguelike but still quite fun.

Reminds me a lot of the old rage/troll flash games era of the 2010s :) This was a blast to the past with its humor and unique take on the theme. Great job!

fun game! the unreliable narrator approach never gets old. I do wish there were some further leniency mechanics like coyote time and input buffering, but for a 1 week game this was quite impressive and cohesive overall. great job :)

love the style of this game, especially the sketchy handdrawn animations paired with low-poly 3d models. it gives off the charming handcrafted personality a lot of modern games are missing! the game itself was short and simple but I still had a good time. with only 3 levels, I didn't really find myself having to understand each role, although I do see a lot more potential with this format. while playing i was hoping we'd get into some situations where, say, someone claims another person is a forensic but the person is an outlier, and you'd have to reason through whether or not to trust their judgement creating a bit more of a logic puzzle. regardless, this was a cool little game especially for something made in just 1 week!

Loved the art of this game! Reminded me of classic folklore books which fits perfectly for the vibe you were going for. The game was a fun and simple visual novel experience, overall I'd love to see it expanded upon with more dialog choices and endings!

I'm not one to play a lot of horror games but I found myself surprisingly invested! This one captures that tense feeling that a lot of the best horror games evoke without it feeling too overwhelming. I found some levels err on the side of trial-and-error because it's hard to react to what's coming, but I think that also adds to a feeling of a horror/puzzle fusion genre. Very unique take, good job!