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Ricky_code

17
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A member registered Feb 20, 2025 · View creator page →

Creator of

Recent community posts

I gave up game jams after this game, due to how absurd the platform is, zero chivalry, zero real designers/devs, it's a lot of people learning to make bad games. Things that don't even or couldn't even be considered a game.  Good luck everyone.

 - well games when defined as a game would be start , game play, lives, game over. ( with some sort of goal or solution the user has to do )
the goal wasn't very clear here, meaning I was unsure what to do.

love this little game, very appealing visually, unsure the goals and the audio is very very neat!

it's not that hard to do, would you like help with webGL builds, I would like to try this game also, but download games... Just isn't my thing.

Neat little game, very challenging.  Takes a bit to get used to controls on pc.

Neat little game, very challenging.  Takes a bit to get used to controls on pc.

Great solid game!  There could have been more speed up.. faster units? unsure perhaps I didn't test long enough.

Great game, endless falling is a very great feel.  Really well done, good attention to detail.  Only down fall ( no pun ) is that it isn't difficult enough.

with more time that would have been ultra ideal, there is upgrades... the orbs, but even more fun stuff could have been added.

yes the random feel to each game you experience was intend3d :)

hmm.. post phasing.. :( I was worried about that, I did have in design to put a bumper collider on it to prevent that, it's one of those intentional unintentional bugs that works. :)

Okay, I need to drop a hint here.. you do [not] have to pick up every orb... I wish I would have made an orb index so you could see what orbs do what.  Now here is the trick ( do not get the jump force ) , but do get the double jumps and speeds.

Really appreciate the review! It feels good to have a release with very few to no bugs.  Game play could use a little more work, but I was concentrating on releasing something with very few to no bugs. 

I thought about that, I wanted to build character bouncing off the top of the game, or a jump meter, or anything.  I Just ran out of time.  Thank you!  I like the idea of ' projected on the floor, a shadow...

By positioning yourself at the two-o’clock spot, you can spam the space bar indefinitely without ever getting hit.

(1 edit)

I’m not sure whether to call this a game or a fidget box there’s no score, counter, spawn rate, or clear goal. Had any of those elements been included, it could have been truly outstanding. The sounds are deeply satisfying and the motion is utterly mesmerizing. I found myself playing with it longer than anything else, not sure if I was trying to decipher its purpose, or simply because it was so enjoyable to tinker with.

appreciate your reply!  it's a fun concept