Ricky Balboa
Creator of
Recent community posts
Theres like 4-5 mistakes in there that make it not imposible.
Level 2 - over ran the booster range
level 3 - backtracked a bit on the second booster jump
level 6 _ paused in place after first booster
level 8- Jumped at the end and hit the back wall instead of just running straight through DK Gummy Bear./
After a bit of thought, maybe simply having the furthest most container show the color of whatever keys you have pressed. So if say blue(j), red(k), and yellow(l) are pressed individually, thats what color would show up in the mix cauldron. If you held down j and k for insance, it would show purple. So all you would need to do is fire as soon as you got visual feedback that you are holding your selected choice of color correctly on your keyboard.
Was able to get to level 6! Was fun and the map was larger than I initially thought it was the first couple play throughs. Was enjoying the audio, but the song would just stop instantly before finishing the level. It seems liked it would have looped fine otherwise.
When I died on 6 the game just crashed. Other than that, it seemed relatively bug free. Was a fun game that felt like had the perfect run time for a game jam.
Somebody mentioned about the skeleton flashing before attacking. I thought there was something weird about fighting the skeletons, that I didn't notice right away. But what bugs me is how sometimes there seems to be like a competition between who's attack lands first. Sometimes I'll attack first, but as I'm hitting him he manages to get his attack off on me. I can't quite explain it, Maybe something to do with hitboxes as well. Either way, I think the full release can use some tightening up with the fighting sections.















