At the moment of this release for the Jam, the fixed launch power was intentional, since we wanted the movement to feel a bit chaotic and challenging c:
And yes, the gameplay does support controllers! The UI interactions are not fully supported, but the core gameplay works thanks to Unity’s new Input System compatibility.
Funny enough, the controller support was not originally planned, but Unity decided to be nice to us for once and made it work automatically








Due to my work, I wasn't able to find a enough time to work in this project, I made my best to do it on time, and failed, probably I will keep working in this, and participate next year.