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ricepapergirl

3
Posts
A member registered Oct 01, 2015

Recent community posts

Haha I think you guys work with my friend. She said you're her "new writer". ??

Dont get me wrong, the CGs are really pretty! It's just consistency of the character design, but it's really a small point. :)

I prefer your solution rather than mine for the identifying who is talking lol.

Supported the Indiegogo! And shared it on my Facebook, though not sure how much exposure that would get. :)

I just missed the Indiegogo link when I clicked to comment! Have since seen it and supported it (at highest tier!). Haha I still think you should put like a much more expensive tier with some physical event (like have a tour of the studio, meet the voice actor) type reward. 50USD is quite cheap for the highest tier for games hahaha.

Normally I wouldn't play otome games, was sent here by a friend, so if some of my comments don't make sense because the game works as it should as an otome game, I apologise beforehand!

Firstly, loving the graphics, the backgrounds and the character art look like a storybook and has its own charm. I don't know whether this criticism is fair though, but sometimes I feel like the special images (when an event happens) are very pretty but the characters look... too different in them? I think it might be an effect of staring at the 6 characters in the same pose all the time, so when the event-image appears it feels like the faces don't look like the same character anymore. It's about consistency of the character art I think? It's not a major issue, but something to think about if you get funded. :)

The voice-acting is also great, it feels more high-quality than I had expected and the (authentic-sounding) accents make it easier to pick up from any country (it's not too americanised or too british or too european, nice mix of all). Some nit-picking about the voice-acting: I think the previous comment is correct, there's a mislabelling of the voice volume as the sound volume (which meant I went through all of the "Breakfast" scene and quite a bit of the guys talking without any voices at all before I realised there must be some voice-acting I'm missing out on). Another thing is that I feel like Thrace's voice often comes a little later than I would have expected, so it throws off the realistic timing of the dialogue. Like the words come on the screen but there's a perceptible pause before his voice-acting starts. I think it might have to do with the drawl of the voice-actor, and maybe to emphasise his arrogance, but it throws off the realism for me. I don't have a similar issue with any of the other voices. Lastly, I feel like Aiden's voice volume sometimes goes very soft, maybe it's intentional because he does like to mutter, but this means I have to keep the volume louder than I would have liked in order to hear everyone's voices. For example, Roxas, Thrace and Kadan generally would be louder than I would have liked, in order for me to catch all of Aiden's dialogue.

Another nit-pick - its not easy to figure out who was who in the beginning, because there was no indication who was talking. So it took me ages to figure out which one was Thrace (it looked like Kadan had one wing so I kept thinking that Kadan was Thrace), and then I thought Roxas was Kadan when Kadan started to speak. The issue disappears after the original set of background dialogue, but it's definitely confusing at first. Maybe... flash an image of the specific guy when he first talks? It can be like one of those event-images.

There are some comments below about the inconsequential choices that the MC makes, and whether it makes sense to have them. Again, I don't play otome games often, but I quite like the ones that were given and kind of wish there was more. I think, even though I know they don't make any difference in terms of the whole plot, but being able to inject what I think the MC should be saying (for example, if I think she should be flippant, or sarcastic, or concerned) or choosing whether to be a more spirited escaping-all-the-time or docile-resigned-to-her-fate MC, makes me feel more connected to the story, even though it doesn't lead to a different outcome in the plot. I would like more of those, if that makes sense. 

Other nit-picks: White text on very light grey background for the "Help" and "About" screens in the very beginning makes it very hard to read! I don't know whether that's because I'm using a Mac. On dark mode. 

There's one line in the dialogue that has a typo in the subtitles: 

Roxas: “Careful now. Iandir and his kind tend to have a certain effect on people. You may not want *him* to stare at him *for* too long.” I think the first *him* should not be there and I think the second *for* is supposed to be there (or not, I can't remember now).

So far, my favourite is either Kadan or Roxas. I really like Aiden's voice as well. Feel like thwacking Thrace (though his little moment with the "boot" was hilarious) and am a bit ambivalent about Iandir lol. Looking forward to the rest of the game, and will definitely support when it goes on Indiegogo (is it up already)? Maybe you should have some physical event in Singapore as part of the rewards on Indiegogo haha I will come... :P