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riceecooker

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A member registered 44 days ago · View creator page →

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I think some improvement can be made to the visual hierarchy and contrast between the background - simple things such as a stronger dimming filter during the tea mini-game. It took me a second to notice the right side of the table because all the colours blended together. Another thing would be the trash placement in the house as most of them were covering the bottom navigation bar. 

There was a lot of content to enjoy and I was surprised how quickly things changed in the household. I loved how the music changed depending on which task Roby was busy with (also the bgm variation later on). The game also does a great job at making the player feel helpless as a little cleaning robot watching everything unfold. Enjoyable and well made :)

Thanks so much! I'll check out your game too. I'm curious which part you were stuck on specifically?

Adorable artwork and animations! You nailed the vibe with the sound design. I played until I reached 10k. My only nitpick would be the fishing progress bar - it's the only asset not in the same resolution as everything else. 

I was also quite confused with the mini-game UI - on one hand there was the clicking game but it also threw in other information such as fish rarity and the 10k goal. I wasn't quite sure what the sign in the middle was. I think this info can be present elsewhere so people have a better idea of what they're looking at when the reeling begins. 

I didn't realise I was getting different fish rarities until I noticed the text colour when something was caught.

Nonetheless, it was easy to get the hang of and leaves me wanting more. Things like upgrades and mini-game variations would really bring the concept to life. Great work :)

The character animations and menus look very nice! I would love to see some more level variation combined with the twisted movement on the last level. I think some more visual cohesion in the game would help polish it too - the robot guards have very saturated colours which don't quite fit the rest of the game. Overall this was still well made and enjoyable to play :)

Loved the visuals and sound design! The gameplay is simple but still quite enjoyable, and I love the chaotic feeling as the difficulty ramps up. At first I actually didn't realise you had to drag the object into the black area of each chute - I was dragging them to the icons instead (which might be my own fault) but maybe adding stronger visuals/borders there would help communicate things better. Great work!

I love this concept! It reminds me of playing the Shawzin minigame in Warframe where you also use WASD + arrows. I had lots of fun since I enjoy rhythm games in general and I would love to play a more difficult chart. It would be great if it was better synced with the music too.  Another thing to consider would be darkening the surroundings of the two lanes to help players focus better (though it's usually up to their own preference). Overall this was well polished!

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