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RiceCra

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A member registered Oct 05, 2021 · View creator page →

Creator of

Recent community posts

I like your new intro. The balancing changes definitely make the game more challenging. I found that in the both the runs I just did I was running out of ammo frequently even when taking every opportunity to get more.

After holding every position strongly, in the last week the pressure built up rapidly. The lack of ammo resulted in me being unable to fortify, and take major losses quickly.

A lot more opportunity for different strategy now. How does the tank sortie or artillery fire work exactly? The VM Assault status seems to be reactive, so it seems that sending the tank somewhere is more of a preventative measure than a reactive one. Are airstrikes the same?

The lack of AP and bad weather makes conducting consistent recon very challenging.

Thank you for the response, I look forward to playing more.

Really cool concept. Wish we had more games covering france in Vietnam/Indochina. I enjoyed my two run throughs a lot. A lot of work went into this. With a little balancing I think it would be a lot more engaging, and heighten replay-ability. I recommend doing a balancing pass;

(I played V1.2)

Bugs

- I experienced a glitch where I had persistent recon

- Cricket never reveals enemy batteries for me, but airstrikes and the 3 AP recon did

Balancing

- You never run out of ammo or shells

- 100% fortification makes you literally invincible

- Perhaps giving the players 1 more AP combined with stricter ammo and shell counts would make the most sense

Suggestions

- I believe historically the para drops happened over the main runway, perhaps those reinforcements should feed into your central troop pool.