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riceandbeas

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A member registered Jan 26, 2025 · View creator page →

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thanks ! i thought of doing that and then adding an endless mode afterwards but i didn't rly have the time ;x

yay that makes me happy to hear, thank u! i like that theme too, i have some ideas about it that i'll hopefully dabble in sometime :)

i was actually planning on tricking ppl into thinking they should slice the poison bomb when they first play it, lol. thank u so much! glad u had fun :D

thanks!

thank u !!

thank u! :D

thank u so much!

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thank u! about the gifs, i didn't really do anything specific, just added them.  mine are all limited to 15s max. when i first uploaded them they would only really render as gifs on desktop and they looked like static images on mobile, but now they're rendering correctly as gifs. maybe it could be smth abt the file size? i would say to try shorter/smaller files.

yw! btw i think u have a typo on ur game title because on the page it says 'friedly' instead of 'friendly'

very chaotic lol it's fun, i just wish there would be more of a feedback if i hit the enemies

yay thank u! :)

this is so cute! i rly like the fact that the lives are not yours and the little detail that from time to time the hearts become little ghosts (although i feel bad for killing them), lol. this is a very good take on the theme/limitation.

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i couldn't quite get the hang of the wall jumping which made it hard to progress. the visuals are really good, i really like the way u implemented the tutorial and the eyes' movements. sfx/music would rly add a lot to the atmosphere. the storytelling aspect is quite nice although i didn't understand much, lol :)

the music and art really help set the mood, i really like the idea although i haven't finished yet, i still have the task to get rid of rats but i got stuck lol. i like the small details, nice game :)

the gameplay is very satisfying! i really like the color scheme, the art and sounds (btw is that ur own voice edited? lol). great work!

thank u so much! i thought of adding that twist in which u could also kill the seed yourself but i thought that might make the game too difficult so i scratched that lol

glad u enjoyed! this was def heavily inspired by fruit ninja lol

thank u so much! :)

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thank u! this was in fact very inspired by fruit ninja hehe

thank u! i didn't even realize the poison bombs were a counter to that gameplay strategy, lol. glad u enjoyed it! :D

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thank u so much! i tend to gravitate towards simpler graphics, i tried adding a glow to make up for that in order to make the scene a bit more interesting but i guess it doesn't work well with the web renderer because it's not showing as it does when i compile the game, lol. i'm glad u enjoyed!

i am planning on updating the game and i'll definitely keep that in mind, thank u so much for the feedback! :D

vc poderia só arrumar um jeito de fazer a limitação entrar no seu jogo, essa questão é aberta a interpretação então por menor que seja as vezes dá pra encaixar algo kkk

yea, i agree it's little too easy lol, i  couldn't implement everything that i wanted to, so i was honestly a bit embarrassed to submit it but i'm trying not to be too hard on myself cuz it's my first game and i can always improve it after :) thank u sm for playing and the comment!

this is really fun! i love how it pushes with its tail lol. very creative game :)

the gameplay is really nice! i like the lore lol

really well polished, nice game!

this seems very interesting but i can't quite figure out how to go forward lol, i love the graphics! very pretty :)

thank u for playing and kind words! that was actually my original idea but i couldn’t quite get it working in time T__T

i tried a version where both the player and the platforms moved together, but then spawning new platforms and scrolling the camera was very buggy

with this version, the platform spawning + camera scrolling worked, but i couldn’t figure out how to make the player move smoothly with the platform (they’d either slide around or clip through after a second '-.-)

stopping the platforms ended up being the quickest way to get a working build out for the jam, but i definitely want to revisit it and polish things more later!

ur game is so cute!!! i had a similar idea but i wouldn't have the skills to deliver a prototype in time (this is my first game), so it's really nice to see this being so well executed! i love this style, this is my favorite so far :)