Gotcha. Thank you for the response.
Ribkrib
Recent community posts
the style and idea are great, but there is a lot that needs some tweaking. Like others have said, the hunger is brutal, it drops every second and goes down %50 every time you sleep. I've tried for like 20 minutes and no matter what, only taking level 1 clients or clients with lower levels than mine, I can't go more than 2-3 days before I die to the hunger.
Which brings me to another thing. Clients have levels and stamina, its a good feature, it makes it so that you have to plan and be careful not to take on high level clients with low levels yourself. This would be great, if the clients were actually in your level range, at most 2 levels higher than you. I had some runs where I got nothing but level 3-10 clients as a level 1. It's impossible, you die no matter what to sheer bad-luck. The high level clients make you pass out, get paid little, lose %50 hunger, then die tomorrow or the next night because you went to sleep with %48 hunger. Meal prices are also brutally high, like wayy to high for how punishing energy is and how fast hunger drains. At the moment, there is no real way to progress in this game unless you get the best luck possible.